Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 6573615" data-attributes="member: 205"><p>So far, I've seen no evidence of the need to adjust hit points. It's tuned fairly similarly to 4e, in that it seems to take about 4 hits from an equivalent level attacker to drop a PC, or 5 if they're a higher HP class and/or have a higher Con. It certainly doesn't have the fairly low hitpoints of AD&D or the drastically escalating damage potential of 3e.</p><p></p><p></p><p>Agreed, this is handled through ad-hoc negotiation and use of social skills when the DM deems relevant. Guidance is slim.</p><p></p><p></p><p>The DMG makes mention that the typical encounter day should range from 6-8 moderate difficulty encounters, with short rests 1/3 and 2/3 of the way through. That actually seems balanced from the small level range (3rd-5th) I've played in, typical encounters only usually see the expenditure of 1-2 spell slots for each caster. The concentration rules are a huge depowering of casters, and combining them with the relative short length of 5e combats does a solid job of making the neo-Vancian slots function more like a large pool of encounter powers.</p><p></p><p></p><p>Agreed. </p><p></p><p></p><p>Yea, the best encounters in 5e are invariably ones with an outside element introduced beyond the mix of monsters. That shares DNA with most other D&D versions outside of 4e and some more complex monsters in 3e (usually spellcasters).</p><p></p><p></p><p>See above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TwoSix, post: 6573615, member: 205"] So far, I've seen no evidence of the need to adjust hit points. It's tuned fairly similarly to 4e, in that it seems to take about 4 hits from an equivalent level attacker to drop a PC, or 5 if they're a higher HP class and/or have a higher Con. It certainly doesn't have the fairly low hitpoints of AD&D or the drastically escalating damage potential of 3e. Agreed, this is handled through ad-hoc negotiation and use of social skills when the DM deems relevant. Guidance is slim. The DMG makes mention that the typical encounter day should range from 6-8 moderate difficulty encounters, with short rests 1/3 and 2/3 of the way through. That actually seems balanced from the small level range (3rd-5th) I've played in, typical encounters only usually see the expenditure of 1-2 spell slots for each caster. The concentration rules are a huge depowering of casters, and combining them with the relative short length of 5e combats does a solid job of making the neo-Vancian slots function more like a large pool of encounter powers. Agreed. Yea, the best encounters in 5e are invariably ones with an outside element introduced beyond the mix of monsters. That shares DNA with most other D&D versions outside of 4e and some more complex monsters in 3e (usually spellcasters). See above. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
Top