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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="Sadras" data-source="post: 6574480" data-attributes="member: 6688277"><p>In the DMG there is a section called Dungeon Master's Workshop and it lists possible Skill System Variants</p><p><strong>Ability Check Proficiency</strong> - the characters dont have skill proficiencies, instead they have proficiency in two abilities, one tied to class and the other to background. Expertise works differently in that they select an ability to have expertise in.</p><p><strong>Background Proficiency</strong> - the characters dont have skill or tool proficiencies, instead a character can add his/her proficiency bonus to any ability check to which the character's prior training and experience (reflected in the character's background) reasonably applies. It does caution it requires players to develop their characters' background and its not meant to lead to endless debates at the table. </p><p><strong>Personality Trait Proficiency</strong> - the characters dont have skill proficiencies, instead they select 4 positivie traits and gain proficiency if the required check relates to those traits (similar in line with the RPG Summerland)</p><p></p><p>Based on the above, I believe 5e has the rule you are looking for. The system is meant to be more robust and from my perspective it certainly is.</p><p>As I said upthread, the only thing I wish they had properly included is skill challenges, but I'm guessing/hoping they might bring it about in a later supplement - given the additional page count they would need to explain it properly. The only thing close to that is in the DMG where they speak of multiple ability checks but very brielfy.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6574480, member: 6688277"] In the DMG there is a section called Dungeon Master's Workshop and it lists possible Skill System Variants [B]Ability Check Proficiency[/B] - the characters dont have skill proficiencies, instead they have proficiency in two abilities, one tied to class and the other to background. Expertise works differently in that they select an ability to have expertise in. [B]Background Proficiency[/B] - the characters dont have skill or tool proficiencies, instead a character can add his/her proficiency bonus to any ability check to which the character's prior training and experience (reflected in the character's background) reasonably applies. It does caution it requires players to develop their characters' background and its not meant to lead to endless debates at the table. [B]Personality Trait Proficiency[/B] - the characters dont have skill proficiencies, instead they select 4 positivie traits and gain proficiency if the required check relates to those traits (similar in line with the RPG Summerland) Based on the above, I believe 5e has the rule you are looking for. The system is meant to be more robust and from my perspective it certainly is. As I said upthread, the only thing I wish they had properly included is skill challenges, but I'm guessing/hoping they might bring it about in a later supplement - given the additional page count they would need to explain it properly. The only thing close to that is in the DMG where they speak of multiple ability checks but very brielfy. [/QUOTE]
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