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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="Imaro" data-source="post: 6575745" data-attributes="member: 48965"><p>Well IMO playing a musical instrument is doing something... it's the how and is just as important if not moreso than the intended result... </p><p></p><p>Now addressing your examples, If you're trying to influence someone but you're not a trained Diplomat (which encompasses a wide range of talents) but you can play extraordinary music that moves them, why would you roll Diplomacy? Why would a musician or even someone who plays as a hobby have to be a diplomat in order to influence someone through music... that makes no sense.</p><p></p><p>Next your example goes even wider to Cha if I am trying to inspire them through music... so now instead of a musician I must also be naturally gifted in all ways of interacting with someone as well as naturally charming or commanding... why? There are plenty of examples of musicians with songs that move people who aren't necessarily any of those things. Then were back at Intimidate for trying to scare someone with a song... Again this is about how well I play an instrument not how threatening, hostile, etc. I personally am... or are the scariest songs always written by the scariest people?</p><p></p><p>Now swinging back to 4e... IMO it's not a feature that my character can't just be a musician by knowing an instrument or two but instead must be a master at Diplomacy, Intimidate as well as adept in Charisma to play anything inspiring, or that invokes emotions in others... YMMV of course and apparently it does. I also don't see how writing down "fiddler as a background in 4e is any different than 5e since in neither system is that an actual background with any type of mechanical backing to it...</p><p></p><p></p><p></p><p>I disagree... Intelligence measures mental acuity, accuracy of recall and the ability to reason... Only one of those is covered by the Investigate skill... ability to reason so I don't see how an overall increase in say memorization maps to Investigate but this would apply to an increase in overall Intelligence... </p><p></p><p></p><p></p><p></p><p></p><p>My point was that it's not as crystal clear as you seem to be claiming...</p><p></p><p></p><p></p><p></p><p>What exactly would a "locks" or "traps" proficiency do that another proficiency or the tools don't cover?... I think the most important reasoning for the the tools proficiencies in 5e is because they make it clear that tools are necessary to perform the actions covered by them... I'm not a fan of the Fonzy school of picking locks.</p><p></p><p></p><p></p><p>I thought you said you could produce actual quotes??</p><p></p><p>Dungeoneering...RC P.143</p><p></p><p>The dungeoneering skill represents knowledge and skills related to dungeon exploration, including finding one's way through underground complexes, navigating winding caverns, recognizing subterranean hazards, and foraging for food in the Underdark.</p><p> Training in this skill also represents formalized study or extensive experience . Those that have training in the skill can also identify creatures of the Far Realm...</p><p> </p><p>There is nothing in this skill description about psionics... and this is from the RC, which was supposed to be an updated rules reference produced after PHB 3...</p><p></p><p></p><p></p><p></p><p>But the whole point of your argument was that these skills and what they covered were precisely spelled out... </p><p></p><p></p><p></p><p>Please provide a quote because I am looking at the write p for the religion skill and it doesn't mention the Shadowfell or shadow magic at all... </p><p></p><p></p><p></p><p>Again I am not seeing this precision you were claiming...</p><p></p><p></p><p></p><p>I don't know about simpler but it certainly would have backed up your claims of precision much better...</p></blockquote><p></p>
[QUOTE="Imaro, post: 6575745, member: 48965"] Well IMO playing a musical instrument is doing something... it's the how and is just as important if not moreso than the intended result... Now addressing your examples, If you're trying to influence someone but you're not a trained Diplomat (which encompasses a wide range of talents) but you can play extraordinary music that moves them, why would you roll Diplomacy? Why would a musician or even someone who plays as a hobby have to be a diplomat in order to influence someone through music... that makes no sense. Next your example goes even wider to Cha if I am trying to inspire them through music... so now instead of a musician I must also be naturally gifted in all ways of interacting with someone as well as naturally charming or commanding... why? There are plenty of examples of musicians with songs that move people who aren't necessarily any of those things. Then were back at Intimidate for trying to scare someone with a song... Again this is about how well I play an instrument not how threatening, hostile, etc. I personally am... or are the scariest songs always written by the scariest people? Now swinging back to 4e... IMO it's not a feature that my character can't just be a musician by knowing an instrument or two but instead must be a master at Diplomacy, Intimidate as well as adept in Charisma to play anything inspiring, or that invokes emotions in others... YMMV of course and apparently it does. I also don't see how writing down "fiddler as a background in 4e is any different than 5e since in neither system is that an actual background with any type of mechanical backing to it... I disagree... Intelligence measures mental acuity, accuracy of recall and the ability to reason... Only one of those is covered by the Investigate skill... ability to reason so I don't see how an overall increase in say memorization maps to Investigate but this would apply to an increase in overall Intelligence... My point was that it's not as crystal clear as you seem to be claiming... What exactly would a "locks" or "traps" proficiency do that another proficiency or the tools don't cover?... I think the most important reasoning for the the tools proficiencies in 5e is because they make it clear that tools are necessary to perform the actions covered by them... I'm not a fan of the Fonzy school of picking locks. I thought you said you could produce actual quotes?? Dungeoneering...RC P.143 The dungeoneering skill represents knowledge and skills related to dungeon exploration, including finding one's way through underground complexes, navigating winding caverns, recognizing subterranean hazards, and foraging for food in the Underdark. Training in this skill also represents formalized study or extensive experience . Those that have training in the skill can also identify creatures of the Far Realm... There is nothing in this skill description about psionics... and this is from the RC, which was supposed to be an updated rules reference produced after PHB 3... But the whole point of your argument was that these skills and what they covered were precisely spelled out... Please provide a quote because I am looking at the write p for the religion skill and it doesn't mention the Shadowfell or shadow magic at all... Again I am not seeing this precision you were claiming... I don't know about simpler but it certainly would have backed up your claims of precision much better... [/QUOTE]
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