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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6575957" data-attributes="member: 82106"><p>Yeah, it was always unclear to me, far more so than which skill to use. I think we just pretty much settled on always using some skill or other unless someone was dubious about which one fit, and then we'd roll an ability check instead. </p><p></p><p></p><p>It just doesn't IMHO return enough value for the complexity at the table of sorting out which skill AND which ability to use, doing the extra bonus calculation, etc. I want a skill system that is fast fire. If there's some possible way to hair split and do this vs that, I want it to at least be very clear that the most obvious way (to me) is at least very clearly sensible and where you can just add a pre-calculated bonus and go. </p><p></p><p></p><p>Yeah, you get too much into splitting hairs eventually though. Personally if it was a basically mundane lock I'd call it thievery and leave it at that regardless. If it was more of an artifact of some sort, then it would probably fall under one of the knowledge skills.</p><p></p><p></p><p>Well, if you are going to have some customizability its a good place to start. AD&D (and Basic) just got old after a while. Yes, every character's story is 'unique', but you play for 3-4 years and the uniqueness is down to which room they died in or which item they have. I'm pretty sure that was the motivation for loosening up on the class-based approach. </p><p></p><p></p><p></p><p>Yeah, I think the 4e system just wins over the 3e and 5e systems for clarity and ease of use, and AD&D's various systems were all worse than 3e. TBH I am not entirely sure what a really good skill system would be. They all run into the same issues and all of them are compromises.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6575957, member: 82106"] Yeah, it was always unclear to me, far more so than which skill to use. I think we just pretty much settled on always using some skill or other unless someone was dubious about which one fit, and then we'd roll an ability check instead. It just doesn't IMHO return enough value for the complexity at the table of sorting out which skill AND which ability to use, doing the extra bonus calculation, etc. I want a skill system that is fast fire. If there's some possible way to hair split and do this vs that, I want it to at least be very clear that the most obvious way (to me) is at least very clearly sensible and where you can just add a pre-calculated bonus and go. Yeah, you get too much into splitting hairs eventually though. Personally if it was a basically mundane lock I'd call it thievery and leave it at that regardless. If it was more of an artifact of some sort, then it would probably fall under one of the knowledge skills. Well, if you are going to have some customizability its a good place to start. AD&D (and Basic) just got old after a while. Yes, every character's story is 'unique', but you play for 3-4 years and the uniqueness is down to which room they died in or which item they have. I'm pretty sure that was the motivation for loosening up on the class-based approach. Yeah, I think the 4e system just wins over the 3e and 5e systems for clarity and ease of use, and AD&D's various systems were all worse than 3e. TBH I am not entirely sure what a really good skill system would be. They all run into the same issues and all of them are compromises. [/QUOTE]
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