Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6575983" data-attributes="member: 996"><p>It's a little less impractical the more familiar the stats are to all involved, and the smaller or simpler to add the modifiers. D&D has an advantage in most of its players having long familiarity with the stats. </p><p></p><p>For pre-calculating, I suppose you could have a matrix with training on one axis and stats on the other. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Customizeability does seem to inevitably include design compromises in a class/level system, yes.</p><p></p><p></p><p> One issue is that if you want a fairly complete, clear/balanced/playable sort of system, you want to focus on what the characters can accomplish (because, as a DM, you are putting challenges in their way, and because for anything you might accomplish in an RPG, there are a /lot/ of ways to accomplish it), than on the minutiae of how they might accomplish it. Skill systems by their nature, tend more on the kinds of things you can do, than what you accomplish by doing them. Rather than have hide in cover, move silently, camouflage, woodcraft, shadowing, and a variety of other skills that might help you avoid detection, you'd have a "hidden" result, and the character's details would influence /how/ he becomes hidden (hide behind something, act like he belongs there, cast an invisibility spell, flick on his SEP field). In 4e terms, "skill" might be more like a Source that applied in exploration & interaction.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6575983, member: 996"] It's a little less impractical the more familiar the stats are to all involved, and the smaller or simpler to add the modifiers. D&D has an advantage in most of its players having long familiarity with the stats. For pre-calculating, I suppose you could have a matrix with training on one axis and stats on the other. ;) Customizeability does seem to inevitably include design compromises in a class/level system, yes. One issue is that if you want a fairly complete, clear/balanced/playable sort of system, you want to focus on what the characters can accomplish (because, as a DM, you are putting challenges in their way, and because for anything you might accomplish in an RPG, there are a /lot/ of ways to accomplish it), than on the minutiae of how they might accomplish it. Skill systems by their nature, tend more on the kinds of things you can do, than what you accomplish by doing them. Rather than have hide in cover, move silently, camouflage, woodcraft, shadowing, and a variety of other skills that might help you avoid detection, you'd have a "hidden" result, and the character's details would influence /how/ he becomes hidden (hide behind something, act like he belongs there, cast an invisibility spell, flick on his SEP field). In 4e terms, "skill" might be more like a Source that applied in exploration & interaction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The Best Thing from 4E
Top