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The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6576195" data-attributes="member: 82106"><p>Hmmmm, I think rules explain under what conditions you succeed at things. Obviously PCs have limits, but most of them aren't really spelled out in the rules. Now, if an EPIC TIER character wanted to jump to the Moon, that might be quite possible, depending on the character. There's an ED that lets you walk 'ANYWHERE' (Planeswalker) for instance. If a player wanted to cast that as 'jumping' I don't see an issue with that. So, yes, there are constraints, but I never suggested there weren't. I just suggested that 4e was very solid in the department of providing a general structure and procedure for doing fairly arbitrary things.</p><p></p><p></p><p>I agree, this is a feature of 4e that we haven't discussed. It is quite scale independent. There are rules that set specific DCs for some specific quantifiable things (like jumping), but in general a DM can pretty easily ramp up or down the crazy factor of the game by just selecting DCs in different ranges. You could have paragon characters leaping 500' if you wanted. IMHO this is a table thing, not something where the player must be able to be sure that at EVERY TABLE 4e will always play identically. When a player joins a table they will find out how things work at that table, or negotiate, etc. There is a pretty good default set of assumptions though.</p><p></p><p></p><p>Yeah, I generally stick to what I've decided also, but I'm not hesitant about making up new things that fit well in the story. I respect player agency but I wouldn't feel BOUND by a random choice where the players had no real preference. I wouldn't change things in a way that made incoherent fiction, but beyond that I might make more interesting fiction.</p><p></p><p></p><p></p><p>I think they could have gone a bit further, but it was pretty good. Certainly these days there's little excuse for a name-brand RPG not to include such niceties.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6576195, member: 82106"] Hmmmm, I think rules explain under what conditions you succeed at things. Obviously PCs have limits, but most of them aren't really spelled out in the rules. Now, if an EPIC TIER character wanted to jump to the Moon, that might be quite possible, depending on the character. There's an ED that lets you walk 'ANYWHERE' (Planeswalker) for instance. If a player wanted to cast that as 'jumping' I don't see an issue with that. So, yes, there are constraints, but I never suggested there weren't. I just suggested that 4e was very solid in the department of providing a general structure and procedure for doing fairly arbitrary things. I agree, this is a feature of 4e that we haven't discussed. It is quite scale independent. There are rules that set specific DCs for some specific quantifiable things (like jumping), but in general a DM can pretty easily ramp up or down the crazy factor of the game by just selecting DCs in different ranges. You could have paragon characters leaping 500' if you wanted. IMHO this is a table thing, not something where the player must be able to be sure that at EVERY TABLE 4e will always play identically. When a player joins a table they will find out how things work at that table, or negotiate, etc. There is a pretty good default set of assumptions though. Yeah, I generally stick to what I've decided also, but I'm not hesitant about making up new things that fit well in the story. I respect player agency but I wouldn't feel BOUND by a random choice where the players had no real preference. I wouldn't change things in a way that made incoherent fiction, but beyond that I might make more interesting fiction. I think they could have gone a bit further, but it was pretty good. Certainly these days there's little excuse for a name-brand RPG not to include such niceties. [/QUOTE]
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