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<blockquote data-quote="The Crimson Binome" data-source="post: 6576457" data-attributes="member: 6775031"><p>At least in some traditions of D&D, though possibly not in 4E, time is very much a player resource. I guess that depends on your definition of "robust", though. I've always noticed that specific times <em>are</em> usually given in any context where they could reasonably be codified. There's a reason why they list specific times for specific actions, such as crafting and travel.</p><p></p><p>Again, though, I'll assume that 4E is a departure here. I certainly didn't notice any Craft or Profession skills, or even spell research, that would give any real use to down-time. The whole system seems oddly focused on keeping things moving without ever taking a break. Even re-training come free with level, and no down-time is needed!</p><p>Which goes back to the oldest piece of advice for DMs: Be fair. If the DM is honest in all such estimates and interpolations, then the players should be satisfied that the outcome is <em>actually</em> the result of their own choices (and possibly random chance), rather than the DM trying to invalidate player choices by directing the narrative. And since the DM <em>actually</em> knows what's going on in the game world, you get details and options that are much more nuanced than anything you could pull from a chart. </p><p></p><p>I mean, the players can do <em>anything</em>. Especially, they'll do things that you never planned for ahead of time. In order that the players actually <em>retain</em> that freedom, the DM <em>needs</em> to be free to treat it as appropriate, rather than filtering it through a lens of a Skill Challenge.</p><p></p><p>And that goes back to player-empowerment. Is the player empowered by codified mechanics, such that a level-appropriate outcome is guaranteed if you make a level-appropriate check? Or is the player empowered by leaving it free-form, so that you can do <em>anything</em> that the DM agrees that you can do, <em>regardless</em> of what's level-appropriate? Does the player <em>want</em> the DM to be confined to certain narrow parameters when it comes to adjudication?</p><p></p><p>Sorry, I'm rambling. It's late. I think we're debating in circles over here. Feel free to ignore the parts that are off-topic.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6576457, member: 6775031"] At least in some traditions of D&D, though possibly not in 4E, time is very much a player resource. I guess that depends on your definition of "robust", though. I've always noticed that specific times [I]are[/I] usually given in any context where they could reasonably be codified. There's a reason why they list specific times for specific actions, such as crafting and travel. Again, though, I'll assume that 4E is a departure here. I certainly didn't notice any Craft or Profession skills, or even spell research, that would give any real use to down-time. The whole system seems oddly focused on keeping things moving without ever taking a break. Even re-training come free with level, and no down-time is needed! Which goes back to the oldest piece of advice for DMs: Be fair. If the DM is honest in all such estimates and interpolations, then the players should be satisfied that the outcome is [I]actually[/I] the result of their own choices (and possibly random chance), rather than the DM trying to invalidate player choices by directing the narrative. And since the DM [I]actually[/I] knows what's going on in the game world, you get details and options that are much more nuanced than anything you could pull from a chart. I mean, the players can do [I]anything[/I]. Especially, they'll do things that you never planned for ahead of time. In order that the players actually [I]retain[/I] that freedom, the DM [I]needs[/I] to be free to treat it as appropriate, rather than filtering it through a lens of a Skill Challenge. And that goes back to player-empowerment. Is the player empowered by codified mechanics, such that a level-appropriate outcome is guaranteed if you make a level-appropriate check? Or is the player empowered by leaving it free-form, so that you can do [I]anything[/I] that the DM agrees that you can do, [I]regardless[/I] of what's level-appropriate? Does the player [I]want[/I] the DM to be confined to certain narrow parameters when it comes to adjudication? Sorry, I'm rambling. It's late. I think we're debating in circles over here. Feel free to ignore the parts that are off-topic. [/QUOTE]
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