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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="Sadras" data-source="post: 6576563" data-attributes="member: 6688277"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=27160" target="_blank">Balesir</a></u></strong></em> and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=82106" target="_blank">AbdulAlhazred</a></u></strong></em> covered Illusionism well I think from the different perspectives. Clearly there are at least two view points on Illusionism - mine is closer aligned to @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6668292" target="_blank">JamesonCourage</a></u></strong></em>. </p><p></p><p></p><p></p><p>To provide a perspective on your comment, in our current campaign there is a definite timeline in place, the PCs are aware that each day they delay in their primary mission, the setting is infected with changes (some good some bad). </p><p> On a macro level, their decisions about which main or side quest takes priority, where to travel to, the route taken, how they will travel and how often they rest affects the setting.</p><p>On a micro level, when utilising a map, the decision to go left or right might affect their resource spend, whether they are noticed, possible treasure found, information obtained..etc</p><p></p><p></p><p>Great observation. </p><p></p><p></p><p>Spot on.</p><p> </p><p></p><p></p><p>It does provide a base to work from. The PCs are aware that side quest dalliances affect the storyline and possible outcome. Think of Time along the lines of hit points, powers and surges. Time is a limited resource which you can gain and lose depending on PC choices, same way that one determines whether to spend their powers or surges in combat. </p><p> </p><p></p><p></p><p>You'd be surprised at some of the record-keeping some DMs out there have, but whether or not you think Time is not as accurately handled as Hit Points, that doesn't mean it cannot exist as a resource. </p><p></p><p></p><p></p><p>I would say you are definitely wrong on this point as I have illustrated above where the PCs decisions matter a great deal to how the setting changes. Also one does not have to measure time according to seconds and minutes - one can use hours and days or even weeks. 4e even has time measurements for its combat rounds, rituals, short and long rests for precisely to cater to that playstyle. </p><p>Like the encumbrance rules of old, people use what they want, its doesn't invalidate their use of them though.</p><p></p><p></p><p></p><p>What are you implying with this comment?</p><p> </p><p></p><p></p><p>That is certainly an option and I've used it, it works well, but it isn't the only possible way to resolve time.</p><p></p><p></p><p></p><p>That is an interesting take on things.</p><p></p><p>So DM fudging die rolls falls under illusionism but DM fudging a map (right or left) because it is in the fiction does not fall under illusionism for you. Do I understand it correctly? </p><p></p><p> Finally is DM fudging a map - DM fiat?</p></blockquote><p></p>
[QUOTE="Sadras, post: 6576563, member: 6688277"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=27160"]Balesir[/URL][/U][/B][/I] and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=82106"]AbdulAlhazred[/URL][/U][/B][/I] covered Illusionism well I think from the different perspectives. Clearly there are at least two view points on Illusionism - mine is closer aligned to @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6668292"]JamesonCourage[/URL][/U][/B][/I]. To provide a perspective on your comment, in our current campaign there is a definite timeline in place, the PCs are aware that each day they delay in their primary mission, the setting is infected with changes (some good some bad). On a macro level, their decisions about which main or side quest takes priority, where to travel to, the route taken, how they will travel and how often they rest affects the setting. On a micro level, when utilising a map, the decision to go left or right might affect their resource spend, whether they are noticed, possible treasure found, information obtained..etc Great observation. Spot on. It does provide a base to work from. The PCs are aware that side quest dalliances affect the storyline and possible outcome. Think of Time along the lines of hit points, powers and surges. Time is a limited resource which you can gain and lose depending on PC choices, same way that one determines whether to spend their powers or surges in combat. You'd be surprised at some of the record-keeping some DMs out there have, but whether or not you think Time is not as accurately handled as Hit Points, that doesn't mean it cannot exist as a resource. I would say you are definitely wrong on this point as I have illustrated above where the PCs decisions matter a great deal to how the setting changes. Also one does not have to measure time according to seconds and minutes - one can use hours and days or even weeks. 4e even has time measurements for its combat rounds, rituals, short and long rests for precisely to cater to that playstyle. Like the encumbrance rules of old, people use what they want, its doesn't invalidate their use of them though. What are you implying with this comment? That is certainly an option and I've used it, it works well, but it isn't the only possible way to resolve time. That is an interesting take on things. So DM fudging die rolls falls under illusionism but DM fudging a map (right or left) because it is in the fiction does not fall under illusionism for you. Do I understand it correctly? Finally is DM fudging a map - DM fiat? [/QUOTE]
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