Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6576885" data-attributes="member: 82106"><p>But this is of course where the illusionism comes in. The DM has almost surely come up with a really nifty scenario where the PCs, if they arrive at the nick of time, will encounter much drama and fun. So naturally the DM is highly motivated to have lunch take exactly the right amount of time. Since he undoubtedly can't say how long it WILL take (there are 1000 possible variables) things tend to just work out. Ironically this is FINE in Pemerton's game where the contract allows the DM to do just that, but at your table it is pulling strings and 'cheating'.</p><p></p><p></p><p></p><p>No, 4e doesn't abstract the passage of time more than other editions really. Its just that no edition specifies how long things take, aside from a few specific dungeon-related activities and maybe a few other very specific things. Its never stated how long a meal takes, or any other mundane activities. Frankly I don't see how you COULD meaningfully specify all those things in a realistic way. All you can do is dice for things. In 4e this is encapsulated in an SC, but you could certainly structure the SC such that for instance each failure means 20 minutes of your 1 hour window has slipped past. Again, its easy enough to find reasons for it narratively in the scenario under discussion.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6576885, member: 82106"] But this is of course where the illusionism comes in. The DM has almost surely come up with a really nifty scenario where the PCs, if they arrive at the nick of time, will encounter much drama and fun. So naturally the DM is highly motivated to have lunch take exactly the right amount of time. Since he undoubtedly can't say how long it WILL take (there are 1000 possible variables) things tend to just work out. Ironically this is FINE in Pemerton's game where the contract allows the DM to do just that, but at your table it is pulling strings and 'cheating'. No, 4e doesn't abstract the passage of time more than other editions really. Its just that no edition specifies how long things take, aside from a few specific dungeon-related activities and maybe a few other very specific things. Its never stated how long a meal takes, or any other mundane activities. Frankly I don't see how you COULD meaningfully specify all those things in a realistic way. All you can do is dice for things. In 4e this is encapsulated in an SC, but you could certainly structure the SC such that for instance each failure means 20 minutes of your 1 hour window has slipped past. Again, its easy enough to find reasons for it narratively in the scenario under discussion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
Top