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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="The Crimson Binome" data-source="post: 6576937" data-attributes="member: 6775031"><p>Why would the DM contrive such a thing? Why would the DM <em>want</em> to contrive such a thing? Why would it be "fun" for the PCs to encounter such a contrived scenario?</p><p></p><p>That's kind of what I was getting at, while I was rambling. You <em>could</em> frame lunch as a Skill Challenge where you negotiate through the market, diplomacize your way through the line, and stuff your face with the goal of spending as little time as possible on the task. The time spent depends on how well you do on the Skill Challenge. (And conceivably, since it matters, it's worth XP and someone could gain a level from this.)</p><p></p><p>Or the DM <em>could </em>describe the relative busy-ness of various market stalls, and the different foods available, so that the time required is a reflection of the circumstances and player choice rather than the result of some number of skill checks. The fastest option is always to just eat trail rations, but how often are you going to have access to fresh food at the market? and do you really want to miss out on this while you're here? Granted, it's all through the lens of what the DM thinks is reasonable, but that's true of everything in D&D, and the DM is a neutral arbiter in all things.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6576937, member: 6775031"] Why would the DM contrive such a thing? Why would the DM [I]want[/I] to contrive such a thing? Why would it be "fun" for the PCs to encounter such a contrived scenario? That's kind of what I was getting at, while I was rambling. You [I]could[/I] frame lunch as a Skill Challenge where you negotiate through the market, diplomacize your way through the line, and stuff your face with the goal of spending as little time as possible on the task. The time spent depends on how well you do on the Skill Challenge. (And conceivably, since it matters, it's worth XP and someone could gain a level from this.) Or the DM [I]could [/I]describe the relative busy-ness of various market stalls, and the different foods available, so that the time required is a reflection of the circumstances and player choice rather than the result of some number of skill checks. The fastest option is always to just eat trail rations, but how often are you going to have access to fresh food at the market? and do you really want to miss out on this while you're here? Granted, it's all through the lens of what the DM thinks is reasonable, but that's true of everything in D&D, and the DM is a neutral arbiter in all things. [/QUOTE]
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