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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6577112" data-attributes="member: 82106"><p>I don't think this question is unique to 4e's approach. Why aren't dungeons built with the nastiest stuff right inside the front door? Why don't dragons just put death traps on their lair entrances that deal out 150 points of damage and can only be disarmed by a level 10 thief (in AD&D terms)? Presumably the justification is that Unobtanium is unobtainable, at least by level 15 enemies and likewise the magic and whatnot required to make unavoidable death traps is hard to come by.</p><p></p><p>The truth is that it is all a convention, in every edition. The world is arranged such that a set of graded challenges is presented to the PCs in sequence. You could invoke what I called the "Anthropic Principle" way back 30 pages ago. It is so because otherwise the story would be about some other time and place where it is so.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6577112, member: 82106"] I don't think this question is unique to 4e's approach. Why aren't dungeons built with the nastiest stuff right inside the front door? Why don't dragons just put death traps on their lair entrances that deal out 150 points of damage and can only be disarmed by a level 10 thief (in AD&D terms)? Presumably the justification is that Unobtanium is unobtainable, at least by level 15 enemies and likewise the magic and whatnot required to make unavoidable death traps is hard to come by. The truth is that it is all a convention, in every edition. The world is arranged such that a set of graded challenges is presented to the PCs in sequence. You could invoke what I called the "Anthropic Principle" way back 30 pages ago. It is so because otherwise the story would be about some other time and place where it is so. [/QUOTE]
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