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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="Starfox" data-source="post: 6577527" data-attributes="member: 2303"><p>No, fortune points are used for one thing only - they allow rerolls with advantage, similar to how hero points work in Villains and Vigilantes. Hit points, healing surges, power costs etc either all recharge each scene or simply do not exist. All powers are at-will, with the exception that some require the player to "focus" - something that can either be done as a short ritual out of combat or by fulfilling a condition in the fight - there are focus powers that let let each player select under what conditions their character can focus. </p><p></p><p>My game is in a situation somewhat similar to yours, at the end of the Curse of the Crimson Throne adventure path. See spoiler section below.</p><p></p><p>So while I can appreciate your game style it differs significantly from my own. If I had your situation, I would make urgency a theme, but since almost none of my rules are time-centric, instead being based on scenes and sessions, the urgency would be illusory. Instead of weeks or months between scenarios, it would be days or hours, but this would not change anything rules-wise.</p><p></p><p></p><p>** Spoiler for Crimson Throne and my Campaign ***</p><p></p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p></p><p>The evil queen has withdrawn into her magical fortress carrying blood samples from a large part of the population. The players know that she can use these samples to suck the life out of her former subjects to power her own ascent to immortality. But the players trust me to keep the pacing appropriate. We've run several "filler" scenarios exploring the consequences of the end of her evil rule in the city, and also had several encounters along the way. The player can travel to the queen's secret lab much faster than the scenario assumes, so this makes kind of sense. There are also plots within plots here, the net result of which is that the queens ritual cannot succeed unless a specific player character is there to provide the time magic (this character is what in Pathfinder terms would be an oracle of time).</p><p></p><p>Seems there's no [spoiler] tag, please excuse this space-consuming layout.[/spoiler]</p></blockquote><p></p>
[QUOTE="Starfox, post: 6577527, member: 2303"] No, fortune points are used for one thing only - they allow rerolls with advantage, similar to how hero points work in Villains and Vigilantes. Hit points, healing surges, power costs etc either all recharge each scene or simply do not exist. All powers are at-will, with the exception that some require the player to "focus" - something that can either be done as a short ritual out of combat or by fulfilling a condition in the fight - there are focus powers that let let each player select under what conditions their character can focus. My game is in a situation somewhat similar to yours, at the end of the Curse of the Crimson Throne adventure path. See spoiler section below. So while I can appreciate your game style it differs significantly from my own. If I had your situation, I would make urgency a theme, but since almost none of my rules are time-centric, instead being based on scenes and sessions, the urgency would be illusory. Instead of weeks or months between scenarios, it would be days or hours, but this would not change anything rules-wise. ** Spoiler for Crimson Throne and my Campaign *** . . . . . . . . . . . . The evil queen has withdrawn into her magical fortress carrying blood samples from a large part of the population. The players know that she can use these samples to suck the life out of her former subjects to power her own ascent to immortality. But the players trust me to keep the pacing appropriate. We've run several "filler" scenarios exploring the consequences of the end of her evil rule in the city, and also had several encounters along the way. The player can travel to the queen's secret lab much faster than the scenario assumes, so this makes kind of sense. There are also plots within plots here, the net result of which is that the queens ritual cannot succeed unless a specific player character is there to provide the time magic (this character is what in Pathfinder terms would be an oracle of time). Seems there's no [spoiler] tag, please excuse this space-consuming layout.[/spoiler] [/QUOTE]
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