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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="The Crimson Binome" data-source="post: 6577957" data-attributes="member: 6775031"><p>There's a guideline, which<em> makes sense</em>, with examples. Is a boat as complex as an iron pot? Or is it like a bell? Mechanically, it's probably between a bell and a lock, so worst-case scenario is DC 20. So it's a Craft (boat) check, with a DC around 20. If I have Craft (carpentry), then that might apply, though the DM would likely impose a -2 penalty to the check. Note that the appropriate skill <em>exists</em>, even if it's not listed; there was never any intent to create an exhaustive list of all possible Craft and Profession skills. But this is consistent, and the players should easily be able to infer the existence of the Craft (boat) skill.</p><p></p><p>This is <em>exactly</em> the level of abstraction as is required with any other task. Whenever you want to do something, the DM decides which skill or ability score applies, and the required DC for that check. The DC of a task has a well-defined meaning, with DC 10 being easy and DC 20 being hard.</p><p></p><p>A rowboat costs 50gp, or 500sp. I need to supply one-third of that cost in raw materials, and then get to work. Each week, I make a Craft check against a DC 20. If I succeed, then I multiply my check result by the 20 to see how many SP worth of progress I've made. If I roll a 25 on the check, then I've successfully crafted the boat. The <em>only</em> vagary that I might not <em>know</em> is the <em>exact</em> DC for the check, in which case my <em>best guess</em> will still be <em>pretty close</em>.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6577957, member: 6775031"] There's a guideline, which[I] makes sense[/I], with examples. Is a boat as complex as an iron pot? Or is it like a bell? Mechanically, it's probably between a bell and a lock, so worst-case scenario is DC 20. So it's a Craft (boat) check, with a DC around 20. If I have Craft (carpentry), then that might apply, though the DM would likely impose a -2 penalty to the check. Note that the appropriate skill [I]exists[/I], even if it's not listed; there was never any intent to create an exhaustive list of all possible Craft and Profession skills. But this is consistent, and the players should easily be able to infer the existence of the Craft (boat) skill. This is [I]exactly[/I] the level of abstraction as is required with any other task. Whenever you want to do something, the DM decides which skill or ability score applies, and the required DC for that check. The DC of a task has a well-defined meaning, with DC 10 being easy and DC 20 being hard. A rowboat costs 50gp, or 500sp. I need to supply one-third of that cost in raw materials, and then get to work. Each week, I make a Craft check against a DC 20. If I succeed, then I multiply my check result by the 20 to see how many SP worth of progress I've made. If I roll a 25 on the check, then I've successfully crafted the boat. The [I]only[/I] vagary that I might not [I]know[/I] is the [I]exact[/I] DC for the check, in which case my [I]best guess[/I] will still be [I]pretty close[/I]. [/QUOTE]
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The Best Thing from 4E
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