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<blockquote data-quote="The Crimson Binome" data-source="post: 6577964" data-attributes="member: 6775031"><p>That's not what I asked, though. I <em>just</em> want to build a boat. I have no further motive in this action. There's nothing in the narrative which <em>impels</em> me to build a boat, though I might foresee that I would <em>want</em> one in the future. There is zero narrative weight associated with this action.</p><p></p><p>Your answer is to frame it based on its place in the story, as a Skill Challenge, which is what I expected. So let's pretend that I have some good reason for why I would care about building a boat <em>right now</em>. Would any other DM agree with your choices? As to how many successes, of what difficulty, with which relevant skills, before how many failures? I mean, maybe I missed something where there are only a handful of codified Skill Challenge types, and the players would pick up on this quickly. Maybe an easy one is always 6 checks (2 of which are medium DC and 2 of which are easy DC) before getting two failures, and the player would know that. That didn't seem like the case, though. It seemed like the number and sequence of checks would be determined by the DM, after you decide that you want to try it anyway.</p><p></p><p>And which exact skills would be tested? The feeling I got - and remember, I only did a few Skill Challenges before we gave up on them altogether - is that the players would suggest which skills they wanted to use, and the DM was expected to agree whenever it would be reasonable. Like you said, one of those checks in your example was an Athletics check for some of the physical crafting, but I honestly would have expected an Endurance check based on the sheer volume of work required. As a player, I just don't know what you're going to ask for. </p><p></p><p>And because it's framed as a Skill Challenge, it might catch me <em>entirely</em> off-guard, like maybe a thief has stolen my tools and I need some detective or social-type skills in order to get them back. But I'm playing a hermit druid type character, and I have no social skills, so my whole endeavor is derailed because I fail all of those checks, even though I succeed on every check that's actually related to the crafting. Again, though, that's not based on first-hand experience. If you could tell me that I'm wrong on that point, and that the DM isn't expected to make narrative complications in a Skill Challenge just for the sake of drama, then I would welcome that news.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6577964, member: 6775031"] That's not what I asked, though. I [I]just[/I] want to build a boat. I have no further motive in this action. There's nothing in the narrative which [I]impels[/I] me to build a boat, though I might foresee that I would [I]want[/I] one in the future. There is zero narrative weight associated with this action. Your answer is to frame it based on its place in the story, as a Skill Challenge, which is what I expected. So let's pretend that I have some good reason for why I would care about building a boat [I]right now[/I]. Would any other DM agree with your choices? As to how many successes, of what difficulty, with which relevant skills, before how many failures? I mean, maybe I missed something where there are only a handful of codified Skill Challenge types, and the players would pick up on this quickly. Maybe an easy one is always 6 checks (2 of which are medium DC and 2 of which are easy DC) before getting two failures, and the player would know that. That didn't seem like the case, though. It seemed like the number and sequence of checks would be determined by the DM, after you decide that you want to try it anyway. And which exact skills would be tested? The feeling I got - and remember, I only did a few Skill Challenges before we gave up on them altogether - is that the players would suggest which skills they wanted to use, and the DM was expected to agree whenever it would be reasonable. Like you said, one of those checks in your example was an Athletics check for some of the physical crafting, but I honestly would have expected an Endurance check based on the sheer volume of work required. As a player, I just don't know what you're going to ask for. And because it's framed as a Skill Challenge, it might catch me [I]entirely[/I] off-guard, like maybe a thief has stolen my tools and I need some detective or social-type skills in order to get them back. But I'm playing a hermit druid type character, and I have no social skills, so my whole endeavor is derailed because I fail all of those checks, even though I succeed on every check that's actually related to the crafting. Again, though, that's not based on first-hand experience. If you could tell me that I'm wrong on that point, and that the DM isn't expected to make narrative complications in a Skill Challenge just for the sake of drama, then I would welcome that news. [/QUOTE]
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