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<blockquote data-quote="AbdulAlhazred" data-source="post: 6578274" data-attributes="member: 82106"><p>You'd be feeling sadly thwarted in my games then because I insist on a narrative description of what the character is doing, and I ALWAYS supply a plot for my SCs, unless they're really very trivial ones that are mostly meant to showcase a character or provide atmosphere. The point is 'the minimum you can do to get to make a check' is substantial, you have to explain to me how you are advancing the situation towards your goal. Nor do I allow the players to say things like "I make a Diplomacy check", though my players and I are very familiar with our mutual play, so they often KNOW what mechanics are going to be required (and I certainly don't advocate fooling the players). Still, the emphasis is always on the narrative, so if a player wants to steer things in accordance with a plan that cleverly relies on his party's stronger skills, he's got to actually have the plan. Its not enough to just say "I keep trying to negotiate with the orcs" and rolling more Diplomacy checks because I'll keep asking you what the heck you are actually saying to them! The game won't move forward at all until I get an answer, except maybe I'll decide the orcs get hungry and try to have you for lunch.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6578274, member: 82106"] You'd be feeling sadly thwarted in my games then because I insist on a narrative description of what the character is doing, and I ALWAYS supply a plot for my SCs, unless they're really very trivial ones that are mostly meant to showcase a character or provide atmosphere. The point is 'the minimum you can do to get to make a check' is substantial, you have to explain to me how you are advancing the situation towards your goal. Nor do I allow the players to say things like "I make a Diplomacy check", though my players and I are very familiar with our mutual play, so they often KNOW what mechanics are going to be required (and I certainly don't advocate fooling the players). Still, the emphasis is always on the narrative, so if a player wants to steer things in accordance with a plan that cleverly relies on his party's stronger skills, he's got to actually have the plan. Its not enough to just say "I keep trying to negotiate with the orcs" and rolling more Diplomacy checks because I'll keep asking you what the heck you are actually saying to them! The game won't move forward at all until I get an answer, except maybe I'll decide the orcs get hungry and try to have you for lunch. [/QUOTE]
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