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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="Manbearcat" data-source="post: 6578314" data-attributes="member: 6696971"><p>I think there is a fairly uniform understanding on what illusionism is and what it is not. After reading several people basically saying the exact same things (myself included) with slightly varying nuance and caveats (for clarity), I'm not sure how someone can conclude that it is an incoherent concept or that there isn't really a consensus.</p><p></p><p></p><p></p><p>Like the example I mentioned above, this is definitely a good example of illusionism in Story Now play. However, as I pointed out in my prior post, while I've never done (nor would I), and I've never actually witnessed someone run a Story Now game besides myself, the play procedures and GMing best practices are so transparent in Story Now engines that this sort of thing would come off as subtle as a bull in a china shop. The "perpetrator" wouldn't be GMing for long.</p><p></p><p>Definitely a different deal than...</p><p></p><p></p><p></p><p>...this example here. For even average GMs who are familiar with the techniques, running an illusionism-driven game in AD&D (2e specifically), while brutally unsatisfying (imo), is like stealing candy from a baby. Only with very canny, perceptive, and illusionism-disgruntled players would it not work out.</p><p></p><p></p><p></p><p>Agreed * 2! TwoSix's post was excellent.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6578314, member: 6696971"] I think there is a fairly uniform understanding on what illusionism is and what it is not. After reading several people basically saying the exact same things (myself included) with slightly varying nuance and caveats (for clarity), I'm not sure how someone can conclude that it is an incoherent concept or that there isn't really a consensus. Like the example I mentioned above, this is definitely a good example of illusionism in Story Now play. However, as I pointed out in my prior post, while I've never done (nor would I), and I've never actually witnessed someone run a Story Now game besides myself, the play procedures and GMing best practices are so transparent in Story Now engines that this sort of thing would come off as subtle as a bull in a china shop. The "perpetrator" wouldn't be GMing for long. Definitely a different deal than... ...this example here. For even average GMs who are familiar with the techniques, running an illusionism-driven game in AD&D (2e specifically), while brutally unsatisfying (imo), is like stealing candy from a baby. Only with very canny, perceptive, and illusionism-disgruntled players would it not work out. Agreed * 2! TwoSix's post was excellent. [/QUOTE]
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