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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6579437" data-attributes="member: 82106"><p>Eh, most of the monsters in all the MMs are fine. It wasn't 'getting the math right' IMHO so much as not really grasping what the paradigm was. Again, they were aiming at monsters that would work well in 2e or something, but they aren't quite so exciting in a high action adventure game. If you look at the MM3 monsters, and the MV monsters, they are VERY similar to the MM1 monsters. There were a few MM1/2 monsters that just pretty much didn't work, but there are also a LOT of really brilliant ones.</p><p></p><p></p><p>Again though, the only thing that was changed was the general DC table, and I don't believe it was a matter of the original numbers being 'wrong', it was a matter of needing to understand how to play to the strengths of the game and a shift in agenda in order to get there. I think basically half the design team was stuck back in 1998 and half of it was in 2015, but it was 2007. I'm not saying that was good, but it wasn't all about 'rush' or an incompetence at game design (after all the same people wrote most of 3e and 5e), but an inability to internalize the differences in playstyle that were inherent in 4e's agenda.</p><p></p><p></p><p>Nobody was 'forced' to buy the PHB2, and it really depends on what you call a 'base class'. Every class that featured in all previous editions of the game, except the druid, were in 4e PHB1. The classes that were included in that book did a good job of being base classes. </p><p></p><p></p><p></p><p>Well, that could definitely be true. I don't think they were doing the best that could have been done, but then hindsight is 20/20. Just remember, Epimethius is the IDIOT TWIN of the fire bringer... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6579437, member: 82106"] Eh, most of the monsters in all the MMs are fine. It wasn't 'getting the math right' IMHO so much as not really grasping what the paradigm was. Again, they were aiming at monsters that would work well in 2e or something, but they aren't quite so exciting in a high action adventure game. If you look at the MM3 monsters, and the MV monsters, they are VERY similar to the MM1 monsters. There were a few MM1/2 monsters that just pretty much didn't work, but there are also a LOT of really brilliant ones. Again though, the only thing that was changed was the general DC table, and I don't believe it was a matter of the original numbers being 'wrong', it was a matter of needing to understand how to play to the strengths of the game and a shift in agenda in order to get there. I think basically half the design team was stuck back in 1998 and half of it was in 2015, but it was 2007. I'm not saying that was good, but it wasn't all about 'rush' or an incompetence at game design (after all the same people wrote most of 3e and 5e), but an inability to internalize the differences in playstyle that were inherent in 4e's agenda. Nobody was 'forced' to buy the PHB2, and it really depends on what you call a 'base class'. Every class that featured in all previous editions of the game, except the druid, were in 4e PHB1. The classes that were included in that book did a good job of being base classes. Well, that could definitely be true. I don't think they were doing the best that could have been done, but then hindsight is 20/20. Just remember, Epimethius is the IDIOT TWIN of the fire bringer... ;) [/QUOTE]
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