Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6579484" data-attributes="member: 82106"><p>I don't know. I tried Stalker0's system, and I monkeyed around with a few other people with maps and tracks and etc. But you know what we found? That these things might all be 'better strategy games', but they were EVEN FURTHER removed from the logic of the narrative at hand. The SC system is simple and dramatic, 3 strikes and you're out. It doesn't have an elaborate structure that needs to be somehow mapped onto something. I just don't see how in your example of the Diaspora system you can really relate the narrative easily to pushing 'groups' along tracks. And even assuming this particular challenge was well suited to the narrative (maybe it is, we don't know much about the narrative) but is it really generalizable? </p><p></p><p>That's the thing with the SC system as-written, or many similar variations, its simple and generalizable. Stalker0's system also was pretty generalizable, but what I found was it wasn't materially a 'better mapping', they're all a BIT abstract. You just have to learn how to run these things. Failures might represent loss of resources, or increasing opposition, or passing time, or etc. but there's always something. Every narrative has something vital that the protagonist must accomplish and they can get nearer to or further from accomplishing it. This makes the default system actually pretty powerful. Most of what it needs is really good exposition, and the 4e DMGs and RC never QUITE got there.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6579484, member: 82106"] I don't know. I tried Stalker0's system, and I monkeyed around with a few other people with maps and tracks and etc. But you know what we found? That these things might all be 'better strategy games', but they were EVEN FURTHER removed from the logic of the narrative at hand. The SC system is simple and dramatic, 3 strikes and you're out. It doesn't have an elaborate structure that needs to be somehow mapped onto something. I just don't see how in your example of the Diaspora system you can really relate the narrative easily to pushing 'groups' along tracks. And even assuming this particular challenge was well suited to the narrative (maybe it is, we don't know much about the narrative) but is it really generalizable? That's the thing with the SC system as-written, or many similar variations, its simple and generalizable. Stalker0's system also was pretty generalizable, but what I found was it wasn't materially a 'better mapping', they're all a BIT abstract. You just have to learn how to run these things. Failures might represent loss of resources, or increasing opposition, or passing time, or etc. but there's always something. Every narrative has something vital that the protagonist must accomplish and they can get nearer to or further from accomplishing it. This makes the default system actually pretty powerful. Most of what it needs is really good exposition, and the 4e DMGs and RC never QUITE got there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
Top