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<blockquote data-quote="pemerton" data-source="post: 6579676" data-attributes="member: 42582"><p>In my game, the sorcerer PC has multi-classed into bard a couple of times: once fairy early on (around 6th level) and then again around epic. He is still a bard now, and will remain one through to 30th (too big a mechanical commitment now to contempate retraining!).</p><p></p><p>So that character has always been able to sing. Mostly he sits around singing lays of the olden times, before the drow were sundered from the elves and driven below ground. From memory, his music has mattered once in a situation of genuine conflict resolution: the PCs were entering a Fey apple grove haunted by a demon, and the demon was screaming (which had the potential to drive away intruders, and in mechanical terms to inflict psychic damage), and the sorcerer/bard <a href="http://www.enworld.org/forum/showthread.php?355600-Session-report-(Apect-of)-Vecna-defeated-demon-bargained-with" target="_blank">sang a song of apples blossoming in the summer</a> to help bolster his own courage and that of his team-mates (mechanically, a Diplomacy check that was opened up by spending his Rhythm of Disorientation encounter power).</p><p></p><p>A non-musical example that I think is similar to what you have in mind involves the paladin in my game. From the earliest sessions the player expained that his paladin of the Raven Queen sleeps standing up (because only the dead lie prostrate). This came up once in a situation of conflict, when the PCs were sleeping as hobgoblins attacked the village they were staying in. The paladin got an extra move action compared to the other PCs because he didn't have to stand from prone!</p><p></p><p>These are really about colour and developing the persona of a PC. As you say, they're not abilities that need to be rationed. If they confer a minor mechanical benefit once or twice over 30 levels of play, that's hardly going to break the game!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6579676, member: 42582"] In my game, the sorcerer PC has multi-classed into bard a couple of times: once fairy early on (around 6th level) and then again around epic. He is still a bard now, and will remain one through to 30th (too big a mechanical commitment now to contempate retraining!). So that character has always been able to sing. Mostly he sits around singing lays of the olden times, before the drow were sundered from the elves and driven below ground. From memory, his music has mattered once in a situation of genuine conflict resolution: the PCs were entering a Fey apple grove haunted by a demon, and the demon was screaming (which had the potential to drive away intruders, and in mechanical terms to inflict psychic damage), and the sorcerer/bard [url=http://www.enworld.org/forum/showthread.php?355600-Session-report-(Apect-of)-Vecna-defeated-demon-bargained-with]sang a song of apples blossoming in the summer[/url] to help bolster his own courage and that of his team-mates (mechanically, a Diplomacy check that was opened up by spending his Rhythm of Disorientation encounter power). A non-musical example that I think is similar to what you have in mind involves the paladin in my game. From the earliest sessions the player expained that his paladin of the Raven Queen sleeps standing up (because only the dead lie prostrate). This came up once in a situation of conflict, when the PCs were sleeping as hobgoblins attacked the village they were staying in. The paladin got an extra move action compared to the other PCs because he didn't have to stand from prone! These are really about colour and developing the persona of a PC. As you say, they're not abilities that need to be rationed. If they confer a minor mechanical benefit once or twice over 30 levels of play, that's hardly going to break the game! [/QUOTE]
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