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<blockquote data-quote="Tony Vargas" data-source="post: 6580040" data-attributes="member: 996"><p>Neither. You just describe how you perform, and the DM either says "You suck at it," "the crowd likes you," or "roll CHA."</p><p></p><p>If you have a tool proficiency or the perform skill, you get to add your proficiency bonus to the roll. </p><p></p><p>Yeah, it's a little vague and messy and there would be questions if you were trying to figure out how it'd likely go ahead of time, but 5e puts DM rulings into every resolution by default, so the need for the DM to make those rulings and resolve those questions doesn't add an extra step to the process. The process is just always reliant DM intervention, so it doesn't disrupt the expected flow of the game.</p><p></p><p> It's up to the DM to decide which skill applies when. Really, you should just be thankful your DM tossed you some checks now and then, rather than leaving your investigator out of the investigation, entirely. ;P</p><p></p><p> As a DM, you could rule that tool proficiency includes knowledge of the context of the tool use, so, a Blacksmith doesn't juts know how to pound iron, he also knows about the market for iron & iron goods, but what people want from their horseshoes, what miners go through to get iron, etc. You'd probably want to use the option where you can apply any skill or proficiency to any stat. So, DEX + thieves' tools to disarm a trap, INT + thieves' tools to know about trap-makers or thieves' guild membership or whatever.</p><p></p><p></p><p> Sure, but that's all as vague, hand-wavy, and DM-needs-to-rule as 5e.</p><p></p><p>5e's 'rulings not rules' design philosophy leaves the designers a lot of license to just leave things unsaid, giving the DM wiggle room to rule how he wants on just about everything. It's not quite the same thing as having no rules at all - but, by the same token, it's never worse than having no rules at all.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6580040, member: 996"] Neither. You just describe how you perform, and the DM either says "You suck at it," "the crowd likes you," or "roll CHA." If you have a tool proficiency or the perform skill, you get to add your proficiency bonus to the roll. Yeah, it's a little vague and messy and there would be questions if you were trying to figure out how it'd likely go ahead of time, but 5e puts DM rulings into every resolution by default, so the need for the DM to make those rulings and resolve those questions doesn't add an extra step to the process. The process is just always reliant DM intervention, so it doesn't disrupt the expected flow of the game. It's up to the DM to decide which skill applies when. Really, you should just be thankful your DM tossed you some checks now and then, rather than leaving your investigator out of the investigation, entirely. ;P As a DM, you could rule that tool proficiency includes knowledge of the context of the tool use, so, a Blacksmith doesn't juts know how to pound iron, he also knows about the market for iron & iron goods, but what people want from their horseshoes, what miners go through to get iron, etc. You'd probably want to use the option where you can apply any skill or proficiency to any stat. So, DEX + thieves' tools to disarm a trap, INT + thieves' tools to know about trap-makers or thieves' guild membership or whatever. Sure, but that's all as vague, hand-wavy, and DM-needs-to-rule as 5e. 5e's 'rulings not rules' design philosophy leaves the designers a lot of license to just leave things unsaid, giving the DM wiggle room to rule how he wants on just about everything. It's not quite the same thing as having no rules at all - but, by the same token, it's never worse than having no rules at all. [/QUOTE]
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