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<blockquote data-quote="Balesir" data-source="post: 6580324" data-attributes="member: 27160"><p>I am finding this exasperating to read, let alone anything else. Can you really not see that these are contradictory? You pick some people who, by your own definition, are "one in a million" because of what they end up doing as a life story and yet "PCs don't find themselves in such improbable circumstances unless the DM inflicts such a thing on them" and your GM doesn't do so?? It's a bit like Comical Ali with his "No, there are no tanks here!" when there were tanks <em>on camera</em> crossing a bridge <em>right behind him</em>. In this case it's just "Oh, no! We are not following this bunch of ruthless tomb robbers and anti-Tiamat crusaders in the anticipation of any drama! How could you imagine such a thing?"</p><p></p><p>There are a few immutable facts about roleplaying games:</p><p></p><p>1) The game world does not really exist - it is a figment of all the players' imaginations*</p><p></p><p>2) The player characters do not exist, they are also the figment of the players' imaginations</p><p></p><p>3) When the player characters are imagined, we do so with the expectation that they will do something interesting and/or exciting. In other words, something dramatic.</p><p></p><p>There are a myriad ways to play RPGs and a myriad of tastes they can cater to, but these facts are simply not negotiable. They are simply the way things are. There is really precious little that could be said to apply to all TTRPGs, but these 3 points definitely count.</p><p></p><p>As others have already said: play the game however you like, but <em>please</em> wake up to what is actually going on when you do.</p><p></p><p></p><p>*: For those that think only the GM imagines the world: if the players didn't also imagine the game world they could only imagine their character floating in empty space. They <em>have to</em> imagine the game world in order to play the game. Doing so only to be told you are "imagining it wrong" because "only the GM knows what it's really like#" is not only nonsensical it is ruinous of any ability to play the game with <strong><em>any</em></strong> agenda.</p><p></p><p>#: This is especially egregious, since it is, as already noted, not "really" anything. It is a figment of our imaginations.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6580324, member: 27160"] I am finding this exasperating to read, let alone anything else. Can you really not see that these are contradictory? You pick some people who, by your own definition, are "one in a million" because of what they end up doing as a life story and yet "PCs don't find themselves in such improbable circumstances unless the DM inflicts such a thing on them" and your GM doesn't do so?? It's a bit like Comical Ali with his "No, there are no tanks here!" when there were tanks [I]on camera[/I] crossing a bridge [I]right behind him[/I]. In this case it's just "Oh, no! We are not following this bunch of ruthless tomb robbers and anti-Tiamat crusaders in the anticipation of any drama! How could you imagine such a thing?" There are a few immutable facts about roleplaying games: 1) The game world does not really exist - it is a figment of all the players' imaginations* 2) The player characters do not exist, they are also the figment of the players' imaginations 3) When the player characters are imagined, we do so with the expectation that they will do something interesting and/or exciting. In other words, something dramatic. There are a myriad ways to play RPGs and a myriad of tastes they can cater to, but these facts are simply not negotiable. They are simply the way things are. There is really precious little that could be said to apply to all TTRPGs, but these 3 points definitely count. As others have already said: play the game however you like, but [I]please[/I] wake up to what is actually going on when you do. *: For those that think only the GM imagines the world: if the players didn't also imagine the game world they could only imagine their character floating in empty space. They [I]have to[/I] imagine the game world in order to play the game. Doing so only to be told you are "imagining it wrong" because "only the GM knows what it's really like#" is not only nonsensical it is ruinous of any ability to play the game with [B][I]any[/I][/B] agenda. #: This is especially egregious, since it is, as already noted, not "really" anything. It is a figment of our imaginations. [/QUOTE]
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