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<blockquote data-quote="Balesir" data-source="post: 6580344" data-attributes="member: 27160"><p>The research and researchers I pointed to are saying precisely that this is hardly ever the case. Vanishingly few people are really aware of when they are using heuristics and "fast thinking" and the biases that are emanating from that. Several of the people who have researched those heuristics and perceptual inconsistencies have said when interviewed that it is impossible to avoid them in the general case. We all have them. We all fall for them regularly. All we can do to counter that is remember routinely to check and test our beliefs if they are important. The beliefs that form our models of imaginary worlds are almost certainly wrong (as they deal with stuff we do not need to consider deeply on a daily basis) and are probably not important enough to really warrant extensive testing and revision on a regular basis.</p><p></p><p>Short story - this is not about corner cases or the fringes of scientific theory, it's about most of what is relevant to an "adventure" roleplaying session.</p><p></p><p></p><p>You have to consider the messages the target of the social interaction is predisposed to hear, sure. That applies to all sorts of social endeavour, from a sales pitch to a contract negotiation to a confidence trick. In broad terms that probably means something not utterly unrealistic, but roleplaying scenarios frequently deal with actions or situations that are well beyond the everyday experience of the players. Our mental models for these things tend to be even more wildly incorrect than usual.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6580344, member: 27160"] The research and researchers I pointed to are saying precisely that this is hardly ever the case. Vanishingly few people are really aware of when they are using heuristics and "fast thinking" and the biases that are emanating from that. Several of the people who have researched those heuristics and perceptual inconsistencies have said when interviewed that it is impossible to avoid them in the general case. We all have them. We all fall for them regularly. All we can do to counter that is remember routinely to check and test our beliefs if they are important. The beliefs that form our models of imaginary worlds are almost certainly wrong (as they deal with stuff we do not need to consider deeply on a daily basis) and are probably not important enough to really warrant extensive testing and revision on a regular basis. Short story - this is not about corner cases or the fringes of scientific theory, it's about most of what is relevant to an "adventure" roleplaying session. You have to consider the messages the target of the social interaction is predisposed to hear, sure. That applies to all sorts of social endeavour, from a sales pitch to a contract negotiation to a confidence trick. In broad terms that probably means something not utterly unrealistic, but roleplaying scenarios frequently deal with actions or situations that are well beyond the everyday experience of the players. Our mental models for these things tend to be even more wildly incorrect than usual. [/QUOTE]
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