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<blockquote data-quote="The Crimson Binome" data-source="post: 6580556" data-attributes="member: 6775031"><p>I agree with this assessment.</p><p></p><p>As I said in the last post, it doesn't matter how a DM makes a decision, as long as it doesn't take into consideration the fact that PCs are played players.</p><p></p><p>Treating PCs like protagonists is the DM equivalent of meta-gaming. The core tenet of roleplaying - as declared in 2E and all games which followed from its example - is that meta-gaming is bad.</p><p></p><p>Yes, mechanics can obviously promote story. If you have an old AD&D-style mechanics, you tend to get different stories than if you have 4E-style mechanics. Since mechanics reflect narrative, you get different narrative elements whenever you have different mechanics. I don't know how this is even a question. Did I miss something?</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6580556, member: 6775031"] I agree with this assessment. As I said in the last post, it doesn't matter how a DM makes a decision, as long as it doesn't take into consideration the fact that PCs are played players. Treating PCs like protagonists is the DM equivalent of meta-gaming. The core tenet of roleplaying - as declared in 2E and all games which followed from its example - is that meta-gaming is bad. Yes, mechanics can obviously promote story. If you have an old AD&D-style mechanics, you tend to get different stories than if you have 4E-style mechanics. Since mechanics reflect narrative, you get different narrative elements whenever you have different mechanics. I don't know how this is even a question. Did I miss something? [/QUOTE]
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