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<blockquote data-quote="Manbearcat" data-source="post: 6580692" data-attributes="member: 6696971"><p>Regarding the conversation that @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=48965" target="_blank">Imaro</a></u></strong></em>, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6688277" target="_blank">Sadras</a></u></strong></em>, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=82106" target="_blank">AbdulAlhazred</a></u></strong></em>, and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=996" target="_blank">Tony Vargas</a></u></strong></em> were having about instruments (etc) and the place of archetypes centered around singing/playing in 4e.</p><p></p><p>Given that 4e's default play is Story Now centered around action-adventure conflicts set against a mythic, high-fantasy backdrop, it doesn't promote mechanics for conflict-neutral "tavern playing for coin" tropes. If that is what you're going for, you're not going to be happy.</p><p></p><p>That being said, there are plenty of "transition scene" mechanics in the Bard RItuals that connote this theme exactly:</p><p></p><p>Glib Limerick</p><p>Traveler's Chant</p><p>Lullaby</p><p>Call of Friendship</p><p>Fool's Speech</p><p>Song of Sustenance</p><p>Anthem of Unity</p><p>Tune of Merriment</p><p>Aria of Revelation</p><p>Chorus of Truth</p><p>Song of Restfulness</p><p></p><p>Further, if you want an actual "action scene" suite of resources that are detached from the "baggage" of Diplomacy (et al), I think Character Themes can easily perform that load-bearing. One of my players in my last game had Mariner as his theme. While the system itself doesn't have any profession skills or anything of the sort, that Theme did a fantastic job of manifesting nautical proficiency (shared with crew - PC teamates, hirelings) in the fiction thus turning maritime conflicts into a place of protagonism for that PC specifically.</p><p></p><p>Something like this should do the trick:</p><p></p><p></p><p></p><p>Mix that with bard multi for Rituals, reskin some magic items as instruments that advance that skill while you level (allocated within magic item budget), and you've got a pretty BA instrument player that kicks bad guy butt and woos kings and peasants alike with his voice and instruments.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6580692, member: 6696971"] Regarding the conversation that @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=48965"]Imaro[/URL][/U][/B][/I], @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6688277"]Sadras[/URL][/U][/B][/I], @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=82106"]AbdulAlhazred[/URL][/U][/B][/I], and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=996"]Tony Vargas[/URL][/U][/B][/I] were having about instruments (etc) and the place of archetypes centered around singing/playing in 4e. Given that 4e's default play is Story Now centered around action-adventure conflicts set against a mythic, high-fantasy backdrop, it doesn't promote mechanics for conflict-neutral "tavern playing for coin" tropes. If that is what you're going for, you're not going to be happy. That being said, there are plenty of "transition scene" mechanics in the Bard RItuals that connote this theme exactly: Glib Limerick Traveler's Chant Lullaby Call of Friendship Fool's Speech Song of Sustenance Anthem of Unity Tune of Merriment Aria of Revelation Chorus of Truth Song of Restfulness Further, if you want an actual "action scene" suite of resources that are detached from the "baggage" of Diplomacy (et al), I think Character Themes can easily perform that load-bearing. One of my players in my last game had Mariner as his theme. While the system itself doesn't have any profession skills or anything of the sort, that Theme did a fantastic job of manifesting nautical proficiency (shared with crew - PC teamates, hirelings) in the fiction thus turning maritime conflicts into a place of protagonism for that PC specifically. Something like this should do the trick: Mix that with bard multi for Rituals, reskin some magic items as instruments that advance that skill while you level (allocated within magic item budget), and you've got a pretty BA instrument player that kicks bad guy butt and woos kings and peasants alike with his voice and instruments. [/QUOTE]
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