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<blockquote data-quote="AbdulAlhazred" data-source="post: 6580714" data-attributes="member: 82106"><p>Mmmmm, not so much though. There's no coherence to what comes out of a random generator. Certainly not one simple enough that you'd want to actually use it in a game. Thus we come to my position, where all you really wanted to do with the random generator was kick things a little bit, say make the journey to Pirate Town a bit more interesting than just "you get there after 3 days." So how is it that this is an improvement over the encounter you have being set up by the DM? Its not really, and if you're using some generic encounter table such as came in early editions of D&D its probably a lot less than not an improvement. </p><p></p><p>Wandering from one randomly generated encounter to another is computer game fodder. It doesn't have any business being at the table as I see it. Very sparing use of dice can sometimes make a DM's job a little easier, but otherwise there's little reason for doing it at all.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6580714, member: 82106"] Mmmmm, not so much though. There's no coherence to what comes out of a random generator. Certainly not one simple enough that you'd want to actually use it in a game. Thus we come to my position, where all you really wanted to do with the random generator was kick things a little bit, say make the journey to Pirate Town a bit more interesting than just "you get there after 3 days." So how is it that this is an improvement over the encounter you have being set up by the DM? Its not really, and if you're using some generic encounter table such as came in early editions of D&D its probably a lot less than not an improvement. Wandering from one randomly generated encounter to another is computer game fodder. It doesn't have any business being at the table as I see it. Very sparing use of dice can sometimes make a DM's job a little easier, but otherwise there's little reason for doing it at all. [/QUOTE]
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