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<blockquote data-quote="AbdulAlhazred" data-source="post: 6581169" data-attributes="member: 82106"><p>See, now this is where you and I diverge. I think the resource game can be a meaningful game, and I don't change the intensity of resource utilization in response to the players fortunes and misfortunes (or profligacy or otherwise). If they burn up all their HS in the first fight, well, maybe its time for the heroes to go out in a blaze of glory, its happened. </p><p></p><p>Of course the last 4e 'tpk' I had was a low level party being dropped in on by a bunch of giant spiders after they foolishly chased an insane wizard into a warren of tunnels under Fallcrest. I couldn't resist teasing them with a Hobbit reference, so they all woke up with bad hangovers dangling from the ceiling of a tunnel and had to get out. There's nothing wrong with throwing the players a bone if it seems like it will be more fun. They'd have rolled up new characters gamely of course, but at some point you begin to realize that death really doesn't make too much difference, but an ongoing story is a more rare and interesting thing if its good. </p><p></p><p>Anyway, I don't mean to sound too much like [MENTION=6775031]Saelorn[/MENTION], but there IS an aesthetic to the 'sport' aspect of D&D, and I don't feel like I can't make the narrative move along and be thrilling without conjuring up endless bad guys and obstacles in exactly the numbers the players can handle. I let them know ahead of time what they're getting into and its kinda up to them to work with it. Its still plenty dramatic.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6581169, member: 82106"] See, now this is where you and I diverge. I think the resource game can be a meaningful game, and I don't change the intensity of resource utilization in response to the players fortunes and misfortunes (or profligacy or otherwise). If they burn up all their HS in the first fight, well, maybe its time for the heroes to go out in a blaze of glory, its happened. Of course the last 4e 'tpk' I had was a low level party being dropped in on by a bunch of giant spiders after they foolishly chased an insane wizard into a warren of tunnels under Fallcrest. I couldn't resist teasing them with a Hobbit reference, so they all woke up with bad hangovers dangling from the ceiling of a tunnel and had to get out. There's nothing wrong with throwing the players a bone if it seems like it will be more fun. They'd have rolled up new characters gamely of course, but at some point you begin to realize that death really doesn't make too much difference, but an ongoing story is a more rare and interesting thing if its good. Anyway, I don't mean to sound too much like [MENTION=6775031]Saelorn[/MENTION], but there IS an aesthetic to the 'sport' aspect of D&D, and I don't feel like I can't make the narrative move along and be thrilling without conjuring up endless bad guys and obstacles in exactly the numbers the players can handle. I let them know ahead of time what they're getting into and its kinda up to them to work with it. Its still plenty dramatic. [/QUOTE]
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