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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6581435" data-attributes="member: 82106"><p>Yeah, that's more-or-less true, but it often helps to clarify things when you understand their history and how they came about. See I was there, at least I was a wargamer in the era before RPGs. I was YOUNG and didn't get to play a lot of these sorts of games before D&D came along, but I'm familiar with the culture and even after we started playing D&D we still made up fantasy war games, or played Chainmail, etc with armies of 15mm figures (I still have a bunch of them). Someone would make up a world with a bunch of 'kingdoms', 'races' or whatever, and we'd work out how big each player's armies were and someone would referee the whole thing, decide how logistics worked, etc. D&D was of course the preferred mechanism for handling the various details. </p><p></p><p>In fact it was only gradually from around 1974 up to about 1978 that things solidified into the type of play that exists now which is parties of adventurers. Before that it was all mostly each 'PC' was some sort of 'army general' and they all tried to conquer each other! As more people joined the hobby they were less interested in the wargame part and 'classic' D&D took shape as we know it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6581435, member: 82106"] Yeah, that's more-or-less true, but it often helps to clarify things when you understand their history and how they came about. See I was there, at least I was a wargamer in the era before RPGs. I was YOUNG and didn't get to play a lot of these sorts of games before D&D came along, but I'm familiar with the culture and even after we started playing D&D we still made up fantasy war games, or played Chainmail, etc with armies of 15mm figures (I still have a bunch of them). Someone would make up a world with a bunch of 'kingdoms', 'races' or whatever, and we'd work out how big each player's armies were and someone would referee the whole thing, decide how logistics worked, etc. D&D was of course the preferred mechanism for handling the various details. In fact it was only gradually from around 1974 up to about 1978 that things solidified into the type of play that exists now which is parties of adventurers. Before that it was all mostly each 'PC' was some sort of 'army general' and they all tried to conquer each other! As more people joined the hobby they were less interested in the wargame part and 'classic' D&D took shape as we know it. [/QUOTE]
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