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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6582460" data-attributes="member: 82106"><p>Thinking about this more, what I would say is that there is a 'planning horizon' somewhere (and it will vary from situation to situation). Within that horizon the players have acquired information and made plans, and they should get what was coming to them within that scope. So if they offer to go loot the catacombs of the Dead Kings and do a bunch of research and find out what to expect, and pack in a bunch of rituals and potions and stuff designed to help with that scenario, then probably they should meet the expected legions of undead. They could be presented with options to bring other things into the picture or diverge into some other activity, that's cool, but the undead should probably not all of a sudden be reformulated to resist their tactics just because they found some way to kick ass that never occurred to the DM.</p><p></p><p>I would instead favor just descoping that activity, turn it into an SC, or skip to the one or two challenging encounters, or whatever, and then maybe spend the extra time saved with some more interesting aspect, like maybe Orcus noticed how badly you cleaned up that mess and sends something worse after you, etc. </p><p></p><p>But notice, that worse thing would fall outside the originally planned horizon. It might take the form of an element added to the catacomb story, an object the party picks up that's a trojan horse, or something like that, but there will be some decision point, foreshadowing, something to let the players know that they're into new and uncharted waters, and whatever they're getting into next will constitute another horizon.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6582460, member: 82106"] Thinking about this more, what I would say is that there is a 'planning horizon' somewhere (and it will vary from situation to situation). Within that horizon the players have acquired information and made plans, and they should get what was coming to them within that scope. So if they offer to go loot the catacombs of the Dead Kings and do a bunch of research and find out what to expect, and pack in a bunch of rituals and potions and stuff designed to help with that scenario, then probably they should meet the expected legions of undead. They could be presented with options to bring other things into the picture or diverge into some other activity, that's cool, but the undead should probably not all of a sudden be reformulated to resist their tactics just because they found some way to kick ass that never occurred to the DM. I would instead favor just descoping that activity, turn it into an SC, or skip to the one or two challenging encounters, or whatever, and then maybe spend the extra time saved with some more interesting aspect, like maybe Orcus noticed how badly you cleaned up that mess and sends something worse after you, etc. But notice, that worse thing would fall outside the originally planned horizon. It might take the form of an element added to the catacomb story, an object the party picks up that's a trojan horse, or something like that, but there will be some decision point, foreshadowing, something to let the players know that they're into new and uncharted waters, and whatever they're getting into next will constitute another horizon. [/QUOTE]
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