Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6582705" data-attributes="member: 6790260"><p>Same here, though if it were intended to be a war along the lines of WW1/2, the Punic Wars, the US Civil War, etc. I might break it up into campaigns, years, major battles, or some other sort of thing.</p><p></p><p>Maybe even go for a "meta skill challenge." That is, each major "battle"/"year"/divison is a skill challenge that can be won, lost, or drawn (perhaps a total of 6-10 quick rolls), and between battles/years/etc. you figure out resources won and lost and how things feed into future challenges. Then you appraise the whole war and look at how the battles went; if you've fought for 3 "years" (or whatever) and won substantially or secured key victories, whether through brute strength or cunning action, you win the war. It's also conceivable that the war could simply find no victors (what with the whole many rolls trending to the mean thing), which is a result not uncommon in real wars, e.g. WW1 was "won" by the Allies but the victory came at pretty high cost (to everyone except the US, of course, given that we weren't fighting on our own soil) and didn't even resolve several of the underlying issues. Similarly, the US Civil War was primarily ended by the South having destroyed its economy (driving up the sale of cotton until buyers were forced to look elsewhere), its armies run ragged and devoid of food and supplies.</p><p></p><p>I could see running First and Second Bull Run(/Manassas), Antietam, Fredricksburg, Shiloh, Gettysburg, Vicksburg, and Appomattox as the "key" battles of the war (not that there weren't others, just that the list started to get overly long!) As long as the "skill challenge battles" weren't overly complex, and had interesting (and useful) interludes of reconnaissance, planning, sabotage, and (possibly) diplomacy, I could see this actually being a pretty cool experience. Particularly if the interludes impressed on the players the weight and horror of war, rather than glossing over it all to make it seem like just an exercise of numbers and probability.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6582705, member: 6790260"] Same here, though if it were intended to be a war along the lines of WW1/2, the Punic Wars, the US Civil War, etc. I might break it up into campaigns, years, major battles, or some other sort of thing. Maybe even go for a "meta skill challenge." That is, each major "battle"/"year"/divison is a skill challenge that can be won, lost, or drawn (perhaps a total of 6-10 quick rolls), and between battles/years/etc. you figure out resources won and lost and how things feed into future challenges. Then you appraise the whole war and look at how the battles went; if you've fought for 3 "years" (or whatever) and won substantially or secured key victories, whether through brute strength or cunning action, you win the war. It's also conceivable that the war could simply find no victors (what with the whole many rolls trending to the mean thing), which is a result not uncommon in real wars, e.g. WW1 was "won" by the Allies but the victory came at pretty high cost (to everyone except the US, of course, given that we weren't fighting on our own soil) and didn't even resolve several of the underlying issues. Similarly, the US Civil War was primarily ended by the South having destroyed its economy (driving up the sale of cotton until buyers were forced to look elsewhere), its armies run ragged and devoid of food and supplies. I could see running First and Second Bull Run(/Manassas), Antietam, Fredricksburg, Shiloh, Gettysburg, Vicksburg, and Appomattox as the "key" battles of the war (not that there weren't others, just that the list started to get overly long!) As long as the "skill challenge battles" weren't overly complex, and had interesting (and useful) interludes of reconnaissance, planning, sabotage, and (possibly) diplomacy, I could see this actually being a pretty cool experience. Particularly if the interludes impressed on the players the weight and horror of war, rather than glossing over it all to make it seem like just an exercise of numbers and probability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
Top