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<blockquote data-quote="EzekielRaiden" data-source="post: 6582742" data-attributes="member: 6790260"><p>What character did you play, such that you literally had exactly one card, never more? Because even the intentionally-simplified Slayer doesn't have that few, AFAIK. As noted above, the typical character <em>starts</em> with four (two at-will, one encounter, one daily), and steadily gains more, to a total of 8-9 by Paragon tier; even Paragon and Epic tier continue to expand the repertoire, just at a (much) slower rate (mainly through PP/ED features and utility powers).</p><p></p><p></p><p></p><p>Can you point me in the direction of these mythical older-style edition DMs who actually allow "anything you want"? Because I've played several sessions of B/X. They were enjoyable sessions! But "ANYTHING you want" does <em>not</em> characterize the experience I had. It was, "Anything you think you can persuade your DM to buy," which hinges far more on knowing your DM's thought patterns, being a charismatic person, and exploiting RL resources or logical arguments.</p><p></p><p>Which, unless I'm very much mistaken...all of these things still apply just as well to 4e as they do to any game. Particularly with stuff like pg. 42, which gives guidelines for adjudicating those "ANYTHING you want" actions. You just have, as you have noted, effective tools that mean you do not <em>need</em> to exercise charisma, knowing-your-DM-well/reading your DM's mind, or RL resources/logic, if you do not WISH to do so.</p><p></p><p>Perhaps the problem is that people you have gamed with simply do not wish to exercise creativity unless they are forced to? That's somewhat harsh, so I apologize for that, but it may be true. If someone need their game to FORCE them to be creative in order for them to be creative at all...well, I'm sorry that that is the case, because there are doors closed to them that are open to me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6582742, member: 6790260"] What character did you play, such that you literally had exactly one card, never more? Because even the intentionally-simplified Slayer doesn't have that few, AFAIK. As noted above, the typical character [I]starts[/I] with four (two at-will, one encounter, one daily), and steadily gains more, to a total of 8-9 by Paragon tier; even Paragon and Epic tier continue to expand the repertoire, just at a (much) slower rate (mainly through PP/ED features and utility powers). Can you point me in the direction of these mythical older-style edition DMs who actually allow "anything you want"? Because I've played several sessions of B/X. They were enjoyable sessions! But "ANYTHING you want" does [I]not[/I] characterize the experience I had. It was, "Anything you think you can persuade your DM to buy," which hinges far more on knowing your DM's thought patterns, being a charismatic person, and exploiting RL resources or logical arguments. Which, unless I'm very much mistaken...all of these things still apply just as well to 4e as they do to any game. Particularly with stuff like pg. 42, which gives guidelines for adjudicating those "ANYTHING you want" actions. You just have, as you have noted, effective tools that mean you do not [I]need[/I] to exercise charisma, knowing-your-DM-well/reading your DM's mind, or RL resources/logic, if you do not WISH to do so. Perhaps the problem is that people you have gamed with simply do not wish to exercise creativity unless they are forced to? That's somewhat harsh, so I apologize for that, but it may be true. If someone need their game to FORCE them to be creative in order for them to be creative at all...well, I'm sorry that that is the case, because there are doors closed to them that are open to me. :( [/QUOTE]
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