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<blockquote data-quote="AbdulAlhazred" data-source="post: 6582767" data-attributes="member: 82106"><p>But, as was explained, NO 4e character has less than about 4 power cards, even at level 1, and the number quickly rises to around 7, and can quite easily be substantially higher depending on feats, items, and class features that provide powers, race, etc. By their very nature most of these will be potentially applicable in any given turn of a fight.</p><p> </p><p></p><p></p><p>But its very hard to find a character build, unless you deliberately create a one-trick-pony that has one trick and nothing else. Even in the later case its more like they have one really overly potent trick and several other useful but relatively less enticing options.</p><p></p><p>And you simply cannot discount page 42 in 4e while lauding AD&D characters as being 'able to do anything' when there were NO RULES AT ALL for doing anything except whatever few things were part of your class. For a fighter that meant pretty close to nothing but swing away. Sure, you could chuck oil, but you can do that in 4e too, you could do many things like that in either edition. If you've used your 'one trick' and you simply don't bother to do anything else how is that the game being a bad game? I don't get how people can have the means at hand to play in a fun way and claim that because they didn't bother that it was the game that was unsuitable. I have to think they didn't want to try.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6582767, member: 82106"] But, as was explained, NO 4e character has less than about 4 power cards, even at level 1, and the number quickly rises to around 7, and can quite easily be substantially higher depending on feats, items, and class features that provide powers, race, etc. By their very nature most of these will be potentially applicable in any given turn of a fight. But its very hard to find a character build, unless you deliberately create a one-trick-pony that has one trick and nothing else. Even in the later case its more like they have one really overly potent trick and several other useful but relatively less enticing options. And you simply cannot discount page 42 in 4e while lauding AD&D characters as being 'able to do anything' when there were NO RULES AT ALL for doing anything except whatever few things were part of your class. For a fighter that meant pretty close to nothing but swing away. Sure, you could chuck oil, but you can do that in 4e too, you could do many things like that in either edition. If you've used your 'one trick' and you simply don't bother to do anything else how is that the game being a bad game? I don't get how people can have the means at hand to play in a fun way and claim that because they didn't bother that it was the game that was unsuitable. I have to think they didn't want to try. [/QUOTE]
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