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General Tabletop Discussion
D&D Older Editions
The Best Thing from 4E
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<blockquote data-quote="Tony Vargas" data-source="post: 6583067" data-attributes="member: 996"><p>I've seen the spam encounters/hoard dailies/disdain at-will & basic attacks attitude. It's amusingly ineffective in many, maybe even most encounters, in addition to tending to bore the very people who engage in it. The logic is sound enough on the surface - <em>iff</em> the relative power of at-will/encounter/daily attacks were just all in terms of DPR and monsters were just blocks of hps. 4e combats, though just last longer than the rocket-tag of 3e and high-level classic D&D, and actions count for more than in low-level classic D&D. Along with the relative complexity of encounters, and the way 4e roles work together, that tactical depth creates a lot of room for using a daily advisedly at some point other than the last combat of the day, or for something other than a nova combo, or for using at-wills even early in a combat, or for saving an encounter until an opportunity to use it well presents itself (or can be manufactured). </p><p></p><p>Of course, if you really want to, you can devise an 'optimal' build that is generally best off expending it's encounters (attack &, if you can swing it, utility & item) in a set pattern every combat. If you do, and you don't enjoy that sort of thing, though, then it's your own fault - there's lots of other meaningful, viable options.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6583067, member: 996"] I've seen the spam encounters/hoard dailies/disdain at-will & basic attacks attitude. It's amusingly ineffective in many, maybe even most encounters, in addition to tending to bore the very people who engage in it. The logic is sound enough on the surface - [i]iff[/i] the relative power of at-will/encounter/daily attacks were just all in terms of DPR and monsters were just blocks of hps. 4e combats, though just last longer than the rocket-tag of 3e and high-level classic D&D, and actions count for more than in low-level classic D&D. Along with the relative complexity of encounters, and the way 4e roles work together, that tactical depth creates a lot of room for using a daily advisedly at some point other than the last combat of the day, or for something other than a nova combo, or for using at-wills even early in a combat, or for saving an encounter until an opportunity to use it well presents itself (or can be manufactured). Of course, if you really want to, you can devise an 'optimal' build that is generally best off expending it's encounters (attack &, if you can swing it, utility & item) in a set pattern every combat. If you do, and you don't enjoy that sort of thing, though, then it's your own fault - there's lots of other meaningful, viable options. [/QUOTE]
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