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<blockquote data-quote="AbdulAlhazred" data-source="post: 6583988" data-attributes="member: 82106"><p>Another awesome power that is very similar in many respects and found extensive and amusing use in our last but one campaign was Bat Aside, a level 5 rogue daily that lets you push and knock prone the target and then also knock of their allies prone whom they land next to. The narrative is clear, you just slapped the guy clear across the room and he sent his buddies tumbling. Of course we made many amusing interpretations of this power, sending people flying into stacks of barrels, etc. The character was a halfling, so it was always fun to come up with crazy and hilarious ways that he could send ogres and such sailing across the battlefield. These included pinching an ogre's nose, swinging on some ropes on a ship, jumping on a plank and causing it to spring up and slap the target in the face, etc. </p><p></p><p>Now, I admit that this particular player was very much of a goof and the tone of the whole campaign had a fair amount of goof in it, at times, but it was vastly fun. Without Bat Aside none of this would have come to be in all probability, and at best it would have had only the more general support of page 42. </p><p></p><p>Not all powers manage to provide such a gold mine of inspiration, but even some pretty mundane and boring looking powers managed to do it now and then. It was a feature of a lot of our games. Overall I personally thought that the game was more creative in many respects than my 2e game. Realistically though, the 2e games weren't exactly entirely boring either, but it was many of the same players back then too, and I think that's always far more important than the particular details of the rule set in a lot of ways.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6583988, member: 82106"] Another awesome power that is very similar in many respects and found extensive and amusing use in our last but one campaign was Bat Aside, a level 5 rogue daily that lets you push and knock prone the target and then also knock of their allies prone whom they land next to. The narrative is clear, you just slapped the guy clear across the room and he sent his buddies tumbling. Of course we made many amusing interpretations of this power, sending people flying into stacks of barrels, etc. The character was a halfling, so it was always fun to come up with crazy and hilarious ways that he could send ogres and such sailing across the battlefield. These included pinching an ogre's nose, swinging on some ropes on a ship, jumping on a plank and causing it to spring up and slap the target in the face, etc. Now, I admit that this particular player was very much of a goof and the tone of the whole campaign had a fair amount of goof in it, at times, but it was vastly fun. Without Bat Aside none of this would have come to be in all probability, and at best it would have had only the more general support of page 42. Not all powers manage to provide such a gold mine of inspiration, but even some pretty mundane and boring looking powers managed to do it now and then. It was a feature of a lot of our games. Overall I personally thought that the game was more creative in many respects than my 2e game. Realistically though, the 2e games weren't exactly entirely boring either, but it was many of the same players back then too, and I think that's always far more important than the particular details of the rule set in a lot of ways. [/QUOTE]
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