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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="The Crimson Binome" data-source="post: 6585006" data-attributes="member: 6775031"><p>If by "basic' you mean 'fundamental', then yeah. Just like it's not a video game if there's no video or game, changing something at a basic level is going to turn off more players than if you change something at a more detailed level.</p><p></p><p>There's a reason why 4E wasn't as successful as everyone had hoped. (Am I allowed to say that? I don't mean it as any form of disrespect). I mean, there was a considerable backlash from people who didn't like the new style. Maybe it was just too cutting edge for 2008.</p><p></p><p>I have a feeling that the trends will end up cyclical. The new styles will continue to evolve, and the old styles will regain popularity only to lose it again after a few years.</p><p></p><p>Labels are useful. I don't want to accidentally get stuck buying a game that has so many elements that I find distasteful. </p><p></p><p>To me, when you make such a <em>huge</em> change - going from one narrator with several people just <em>playing a role</em>, to everyone playing roles <em>and</em> narrating - then it's a fundamentally different thing. It warrants some way of making that distinction known. I guess you could say that they're both sub-sets of the same type of activity, so maybe they're all Role-Playing Games and your thing is a Role-Playing Game (Story-Telling Game) and my thing is a Role-Playing Game (... what)? I dunno. I don't have a specific term, other than RPG, for the thing that I've always known as just a regular RPG.</p><p></p><p>I'm not trying to make up some derogatory label for the thing that I don't like. I've seen more than a few games that refer to <em>themselves</em> as Story-Telling Games, presumably with the intent of distancing themselves from D&D and other traditional RPGs. If there are better terms out there, then please let me know.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6585006, member: 6775031"] If by "basic' you mean 'fundamental', then yeah. Just like it's not a video game if there's no video or game, changing something at a basic level is going to turn off more players than if you change something at a more detailed level. There's a reason why 4E wasn't as successful as everyone had hoped. (Am I allowed to say that? I don't mean it as any form of disrespect). I mean, there was a considerable backlash from people who didn't like the new style. Maybe it was just too cutting edge for 2008. I have a feeling that the trends will end up cyclical. The new styles will continue to evolve, and the old styles will regain popularity only to lose it again after a few years. Labels are useful. I don't want to accidentally get stuck buying a game that has so many elements that I find distasteful. To me, when you make such a [I]huge[/I] change - going from one narrator with several people just [I]playing a role[/I], to everyone playing roles [I]and[/I] narrating - then it's a fundamentally different thing. It warrants some way of making that distinction known. I guess you could say that they're both sub-sets of the same type of activity, so maybe they're all Role-Playing Games and your thing is a Role-Playing Game (Story-Telling Game) and my thing is a Role-Playing Game (... what)? I dunno. I don't have a specific term, other than RPG, for the thing that I've always known as just a regular RPG. I'm not trying to make up some derogatory label for the thing that I don't like. I've seen more than a few games that refer to [I]themselves[/I] as Story-Telling Games, presumably with the intent of distancing themselves from D&D and other traditional RPGs. If there are better terms out there, then please let me know. [/QUOTE]
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