Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6585687" data-attributes="member: 42582"><p>I think [MENTION=996]Tony Vargas[/MENTION] is right when he says you should be taking umbrage - although perhaps you should just be saying that you don't care about the same things that anti-illusionist RPGers care about.</p><p></p><p><em>Illusionism</em> means that changes in the fiction are determined primarily not by player choices, but by covert GM decisions - either mechanical (@Manbearcat gave an example upthread, of a GM rolling the % dice on the "wilderness shelter" table but then ignoring the result) or via manipulation of backstory.</p><p></p><p>The former is debated a lot on these boards - there's a current fudging thread in one of the other sub-forums.</p><p></p><p>The latter is debated less often, but in many ways is more fundamental (in my view, at least). If the GM is free to introduce any old stuff by reference to secret or covertly-authored backstory - if there is no duty of integrity, owed by the GM towards the outcome of action resolution procedures - then the game is not under the players' control. Whether this is a good or a bad thing is a matter of preference.</p><p></p><p>A simple example would be the PCs killing the bad guy, so a lieutenant takes over and the plot rolls on. Another would be the PCs charm the chamberlain, and so courtly MUs detect their charm and take action against them. This is why systems like Burning Wheel are so insistent that the stakes of action resolution be clarified in advance, and then state that the GM is obliged to honour those stakes. Conversely, when there is no metagaming of that sort and everything is done in ingame terms by reference to a "living, breathing world" that only the GM has perfect knowledge of, the scope for this sort of manipulation of the fiction becomes rife!</p><p></p><p>I agree with this.</p><p></p><p>I don't agree. Over the Edge was innovative in 1992, and 4e was clearly designed and written by people who had encountered Over the Edge (and other, subsequent, indie games - Robin Laws' HeroWars/Quest is another obvious one, I think).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6585687, member: 42582"] I think [MENTION=996]Tony Vargas[/MENTION] is right when he says you should be taking umbrage - although perhaps you should just be saying that you don't care about the same things that anti-illusionist RPGers care about. [I]Illusionism[/I] means that changes in the fiction are determined primarily not by player choices, but by covert GM decisions - either mechanical (@Manbearcat gave an example upthread, of a GM rolling the % dice on the "wilderness shelter" table but then ignoring the result) or via manipulation of backstory. The former is debated a lot on these boards - there's a current fudging thread in one of the other sub-forums. The latter is debated less often, but in many ways is more fundamental (in my view, at least). If the GM is free to introduce any old stuff by reference to secret or covertly-authored backstory - if there is no duty of integrity, owed by the GM towards the outcome of action resolution procedures - then the game is not under the players' control. Whether this is a good or a bad thing is a matter of preference. A simple example would be the PCs killing the bad guy, so a lieutenant takes over and the plot rolls on. Another would be the PCs charm the chamberlain, and so courtly MUs detect their charm and take action against them. This is why systems like Burning Wheel are so insistent that the stakes of action resolution be clarified in advance, and then state that the GM is obliged to honour those stakes. Conversely, when there is no metagaming of that sort and everything is done in ingame terms by reference to a "living, breathing world" that only the GM has perfect knowledge of, the scope for this sort of manipulation of the fiction becomes rife! I agree with this. I don't agree. Over the Edge was innovative in 1992, and 4e was clearly designed and written by people who had encountered Over the Edge (and other, subsequent, indie games - Robin Laws' HeroWars/Quest is another obvious one, I think). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The Best Thing from 4E
Top