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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="D'karr" data-source="post: 6586211" data-attributes="member: 336"><p>The reason I was not heavily encouraged to change things in 4e was not because everything was core. It was because most things actually worked as advertised, without hidden knock-on effects. When I actually needed to change things the system had enough supporting structures to make the changes I wanted/needed with little (minor) modification(s). On the other end of the spectrum - major modifications you had Dark Sun & Gamma World. Dark Sun works perfectly fine within the core system of 4e, even when it removes entire core concepts, such as divine magic and anything related. The game still just works and is internally consistent. Then you have Gamma World which is a major hack of 4e, and it still works fantastically within the base assumptions of 4e. You can even take equipment and monsters from Gamma World and place them directly into a 4e game with nary a bit of issue.</p><p></p><p>The core system is solid in framework and still flexible enough for hacking with little effort. </p><p></p><p>4e is the first edition of D&D in which I had absolutely no problem with players pretty much picking anything, from any source, and implementing it verbatim without mechanical changes into the game. Some of it might have needed story tweaking to make fit, but that was minor. The mechanics worked. By contrast when my players in 3.x came up with anything from any source it was usually a chore to ferret out if the option was even workable (gamewise) for the campaign (mechanically). Neither of the systems had any problem on the "storywise" for an option. Mechanically there was a world of difference between options and that is usually a major problem for the DM.</p><p></p><p>The cries of "core only campaign" were quite common before I ran 4e. With 4e it did not matter if the source was Dragon magazine (DDI), Heroes of Whateverland, Notcorebookicon, or a Player Options book - the options pretty much worked. We even used stuff that was not from WotC and it still worked (Goodman Games, etc.)</p></blockquote><p></p>
[QUOTE="D'karr, post: 6586211, member: 336"] The reason I was not heavily encouraged to change things in 4e was not because everything was core. It was because most things actually worked as advertised, without hidden knock-on effects. When I actually needed to change things the system had enough supporting structures to make the changes I wanted/needed with little (minor) modification(s). On the other end of the spectrum - major modifications you had Dark Sun & Gamma World. Dark Sun works perfectly fine within the core system of 4e, even when it removes entire core concepts, such as divine magic and anything related. The game still just works and is internally consistent. Then you have Gamma World which is a major hack of 4e, and it still works fantastically within the base assumptions of 4e. You can even take equipment and monsters from Gamma World and place them directly into a 4e game with nary a bit of issue. The core system is solid in framework and still flexible enough for hacking with little effort. 4e is the first edition of D&D in which I had absolutely no problem with players pretty much picking anything, from any source, and implementing it verbatim without mechanical changes into the game. Some of it might have needed story tweaking to make fit, but that was minor. The mechanics worked. By contrast when my players in 3.x came up with anything from any source it was usually a chore to ferret out if the option was even workable (gamewise) for the campaign (mechanically). Neither of the systems had any problem on the "storywise" for an option. Mechanically there was a world of difference between options and that is usually a major problem for the DM. The cries of "core only campaign" were quite common before I ran 4e. With 4e it did not matter if the source was Dragon magazine (DDI), Heroes of Whateverland, Notcorebookicon, or a Player Options book - the options pretty much worked. We even used stuff that was not from WotC and it still worked (Goodman Games, etc.) [/QUOTE]
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The Best Thing from 4E
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