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<blockquote data-quote="The Crimson Binome" data-source="post: 6587520" data-attributes="member: 6775031"><p>If the PCs are making a blind choice to go left or right, and that's all there is to it, then there's no practical difference whether it was pre-determined or determined on-the-spot by a die roll. There is still the matter of integrity, and letting the players determine their own fate, but in this trivial example it's irrelevant.</p><p></p><p>The real difference is that the situation in the game is rarely that simple. Players are going to disagree about which way to go, or someone is going to run off, or there will be an explosion which blocks one of the passages. It's entirely probable that they <em>will</em> want to backtrack, whichever way they go first. Maybe they'll get halfway down a corridor and then change their mind. You never know.</p><p></p><p>It's kind of like how Minions work. They <em>do</em> work as intended, within a narrow role. If you're actually sitting there and maneuvering and attacking them, they do a great job. It's only when you try to drag them out of their comfort zone that things start to break down.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6587520, member: 6775031"] If the PCs are making a blind choice to go left or right, and that's all there is to it, then there's no practical difference whether it was pre-determined or determined on-the-spot by a die roll. There is still the matter of integrity, and letting the players determine their own fate, but in this trivial example it's irrelevant. The real difference is that the situation in the game is rarely that simple. Players are going to disagree about which way to go, or someone is going to run off, or there will be an explosion which blocks one of the passages. It's entirely probable that they [I]will[/I] want to backtrack, whichever way they go first. Maybe they'll get halfway down a corridor and then change their mind. You never know. It's kind of like how Minions work. They [I]do[/I] work as intended, within a narrow role. If you're actually sitting there and maneuvering and attacking them, they do a great job. It's only when you try to drag them out of their comfort zone that things start to break down. [/QUOTE]
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