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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6587635" data-attributes="member: 82106"><p>Eh, you may presume too much. They may not be informed of your DMing techniques, they may be playing for social reasons, they may simply play for other aesthetic reasons and not care too much about player agency. I've seen all of these. </p><p></p><p>In fact I played in several campaigns with a DM, from 1980 to the mid 90's, who was super railroady and an inveterate illusionist. Yet we were good friends, he is a very creative guy, so his stories were usually interesting, and we had a lot of friends we all played various games with, so it wasn't really feasible to avoid playing in this particular GM's game. Honestly, it was OK, but in some sense he could have been a VASTLY better GM if he'd just let the players have some agency. You just knew going in that the plot was out of your hands, if you did anything significant in the game world it was either in accord with 'the plan' or it would just not come off no matter what you did.</p><p></p><p>We did play some other games, though at the time stuff like OtE wasn't even on our radar. I think he'd have vastly benefited from a system like that, and indeed in the few RPGs he ran that were less 'dysfunctional' or 'incoherent', to risk invoking Edwards again, the results WERE better. </p><p></p><p>Anyway, the point is that its never a good assumption to just believe that all is as you believe it to be in the world. People may in fact have wants and needs that are unmet by the current game, and its always a good idea to test your assumptions and experiment some.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6587635, member: 82106"] Eh, you may presume too much. They may not be informed of your DMing techniques, they may be playing for social reasons, they may simply play for other aesthetic reasons and not care too much about player agency. I've seen all of these. In fact I played in several campaigns with a DM, from 1980 to the mid 90's, who was super railroady and an inveterate illusionist. Yet we were good friends, he is a very creative guy, so his stories were usually interesting, and we had a lot of friends we all played various games with, so it wasn't really feasible to avoid playing in this particular GM's game. Honestly, it was OK, but in some sense he could have been a VASTLY better GM if he'd just let the players have some agency. You just knew going in that the plot was out of your hands, if you did anything significant in the game world it was either in accord with 'the plan' or it would just not come off no matter what you did. We did play some other games, though at the time stuff like OtE wasn't even on our radar. I think he'd have vastly benefited from a system like that, and indeed in the few RPGs he ran that were less 'dysfunctional' or 'incoherent', to risk invoking Edwards again, the results WERE better. Anyway, the point is that its never a good assumption to just believe that all is as you believe it to be in the world. People may in fact have wants and needs that are unmet by the current game, and its always a good idea to test your assumptions and experiment some. [/QUOTE]
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