Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6589421" data-attributes="member: 82106"><p>And see here we have it. Either we're following some ideal of 'neutral DMing' or at the very least process-sim with the players in charge of the process, or we're railroading. I've been accused of 'not understanding' but this is the epitome of not understanding. There's not one shred of railroading involved in what either I or Pemerton are doing. If you think that the contrast is between how you people play and a railroad then you are truly discussing some other thing than our styles of DMing. </p><p></p><p>I'd also note this, JC, you've said something a couple times about 'adventure paths'. I don't play published adventures, and I don't think to a large extent @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> does either from what I've heard. The problem is quite simple, they presuppose the players will follow some particular plot line. Heck they HAVE to, pretty much, or they'd be largely useless. There are very few adventures around that I would run because very few adventures match my agenda and even fewer match my own idiosyncratic style. </p><p></p><p>I thought Phandelver was a pretty good adventure, though I only played through it and haven't read it, so I'm not sure how it is actually written. It doesn't do much to presuppose that the players follow any specific course, and the choices they have did seem to be fairly significant. You could miss entire portions or go through them in various orders, and usually the players have at least some idea of what the significance of the different choices are. Even so, being a pre-written adventure, its hard to cater to the interests of players, unless they happen to be aligned closely with the module's themes. I'd be more likely to utilize its elements as a starting point and let things branch off from there as needed.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6589421, member: 82106"] And see here we have it. Either we're following some ideal of 'neutral DMing' or at the very least process-sim with the players in charge of the process, or we're railroading. I've been accused of 'not understanding' but this is the epitome of not understanding. There's not one shred of railroading involved in what either I or Pemerton are doing. If you think that the contrast is between how you people play and a railroad then you are truly discussing some other thing than our styles of DMing. I'd also note this, JC, you've said something a couple times about 'adventure paths'. I don't play published adventures, and I don't think to a large extent @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] does either from what I've heard. The problem is quite simple, they presuppose the players will follow some particular plot line. Heck they HAVE to, pretty much, or they'd be largely useless. There are very few adventures around that I would run because very few adventures match my agenda and even fewer match my own idiosyncratic style. I thought Phandelver was a pretty good adventure, though I only played through it and haven't read it, so I'm not sure how it is actually written. It doesn't do much to presuppose that the players follow any specific course, and the choices they have did seem to be fairly significant. You could miss entire portions or go through them in various orders, and usually the players have at least some idea of what the significance of the different choices are. Even so, being a pre-written adventure, its hard to cater to the interests of players, unless they happen to be aligned closely with the module's themes. I'd be more likely to utilize its elements as a starting point and let things branch off from there as needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
Top