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<blockquote data-quote="pemerton" data-source="post: 6590227" data-attributes="member: 42582"><p>What is the standard for "using a module"?</p><p></p><p>A typical module has at least two things: a map, and a description of inhabitants of said map.</p><p></p><p>If it was written after the early 80s it probably also has some backstory that (more or less) rationalise the map and its inhabitants.</p><p></p><p>If it was written after the mid-80s there's a good chance it also has a deemed or default plot.</p><p></p><p>When I "use a module", I am typically using a map (or a described location), some inhabitants and some backstory. If the module also has some cool scene or idea in it, I might use that to help with scene-framing: <a href="http://www.enworld.org/forum/showthread.php?355600-Session-report-%28Apect-of%29-Vecna-defeated-demon-bargained-with" target="_blank">here is an example</a>, drawing on Robin Laws's scenario 'The Demon of the Red Grove' in his HeroWars Narrator's book.</p><p></p><p>The backstory I kept from Laws's scenario is that a demon is haunting a magical apple orchard. I changed the orchard to being one belonging to an Eladrin lord on the Feywild. And I changed the demon's backstory, to make its presence there a result of the ancient conflict between Lolth and the Raven Queen.</p><p></p><p>In that same post, I describe events in a location that were almost entirely conceived of by me (the Tower of Sunset is described in a WotC online suppement to H2, but that's it - I don't even remember if I kept the floorplan). And that post foreshadows the PCs going off to fight Frost Giants: I used the maps from G2, and kept many of the inhabitants the same, but I wrote in some backstory that G2 itself is missing!</p><p></p><p>If by "running a module" is meant "picking up an AP-style thing and running the PCs through the encounters from page 1 to page 32" then I don't think I've ever done that!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6590227, member: 42582"] What is the standard for "using a module"? A typical module has at least two things: a map, and a description of inhabitants of said map. If it was written after the early 80s it probably also has some backstory that (more or less) rationalise the map and its inhabitants. If it was written after the mid-80s there's a good chance it also has a deemed or default plot. When I "use a module", I am typically using a map (or a described location), some inhabitants and some backstory. If the module also has some cool scene or idea in it, I might use that to help with scene-framing: [url=http://www.enworld.org/forum/showthread.php?355600-Session-report-%28Apect-of%29-Vecna-defeated-demon-bargained-with]here is an example[/url], drawing on Robin Laws's scenario 'The Demon of the Red Grove' in his HeroWars Narrator's book. The backstory I kept from Laws's scenario is that a demon is haunting a magical apple orchard. I changed the orchard to being one belonging to an Eladrin lord on the Feywild. And I changed the demon's backstory, to make its presence there a result of the ancient conflict between Lolth and the Raven Queen. In that same post, I describe events in a location that were almost entirely conceived of by me (the Tower of Sunset is described in a WotC online suppement to H2, but that's it - I don't even remember if I kept the floorplan). And that post foreshadows the PCs going off to fight Frost Giants: I used the maps from G2, and kept many of the inhabitants the same, but I wrote in some backstory that G2 itself is missing! If by "running a module" is meant "picking up an AP-style thing and running the PCs through the encounters from page 1 to page 32" then I don't think I've ever done that! [/QUOTE]
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