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<blockquote data-quote="The Crimson Binome" data-source="post: 6590311" data-attributes="member: 6775031"><p>In this case, I was referring to the module where all of the portals exit to the various realms, and advice is given to the DM to tell players that Lolth is probably not through those. The fact that this sort of thing made it into an official module would indicate that it is the sort of game that DMs are expected to run.</p><p></p><p></p><p>I don't get where anyone decided that this is an auto-lose. It's just a possibility. If you go that way, you increase the chance that you won't make whatever time constraint, but decrease the chance of being caught uninformed at some point in the future.</p><p></p><p>That's a fairly succinct way of putting it. Your method gives you the kind of player agency that you care about, and mine gives me the kind of player agency that I care about. We have different priorities, so we prefer different approaches in pursuit of those goals.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6590311, member: 6775031"] In this case, I was referring to the module where all of the portals exit to the various realms, and advice is given to the DM to tell players that Lolth is probably not through those. The fact that this sort of thing made it into an official module would indicate that it is the sort of game that DMs are expected to run. I don't get where anyone decided that this is an auto-lose. It's just a possibility. If you go that way, you increase the chance that you won't make whatever time constraint, but decrease the chance of being caught uninformed at some point in the future. That's a fairly succinct way of putting it. Your method gives you the kind of player agency that you care about, and mine gives me the kind of player agency that I care about. We have different priorities, so we prefer different approaches in pursuit of those goals. [/QUOTE]
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