Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6593603" data-attributes="member: 42582"><p>I can't speak for you as an individual, but as a generalisation I don't think this is true. For instance, movies whose writers and directors set out to make interesting often end up being more interesting than those where this is not the case. (Avant garde stuff like Andy Warhol's movies are deliberate attempts to upend this, but I don't think they're very applicable models for mainstream RPGing.)</p><p></p><p>Neither of these things has been true in my RPGing experience (which obviously hasn't included you!).</p><p></p><p>For instance, as a GM I've been guilty of running boring sessions (moreso in the past, I hope, than these days). And I've certainly played in some.</p><p></p><p>And I've found that players want interesting stuff. For instance, when the player of the samurai declares that his PC goes swaggering through the village, he is generally quite happy to face a challenge from the local tough. Or when the players in the all-thieves campaign have their PCs attempt a bit of second-story work, they are happy for me, as GM, to introduce some interesting stuff like perhaps a guard to sneak past, or treasure in a cunningly hidden and trapped safe. They generally don't want me just to declares "You check out a few houses but find nothing of interest. It's morning. What do you do?"</p><p></p><p>This goes right back to issues of authorship and the Spartan world. The gameworld is a fiction. It has to be written, by some one, at some time. The sacrifice, or the local tough, or the guard, or the safe "being what is there" is simply a case of that fictional element being written into the gameworld by the GM. As a GM I can either roll on a random table and give the player a 1-in-whatever chance of his/her action declaration resulting in something more interesting than a dead-end corridor; or I can pull out my best stuff.</p><p></p><p>In my case, I think the game is more fun for all concerned if I pull out my best stuff. The majority of action declarations resulting in dead end corridors, pointless swaggering, houses with nothing worth stealing, etc tends to make for boring play.</p><p></p><p>See upthread, where I explained what I mean by "using a module". The short answer, though, is "somewhat". As a GM I read the whole module, find the interesting stuff, make a few notes about it, and then drop it into my game when it seems relevant/interesting.</p><p></p><p>I don't need "alternate routes" planned out, because the sequence of events will take care of itself in play. A system which is relatively robust in terms of challenge levels and in terms of adjusting challenge levels is helpful (eg to allow for changes in PC level) but 4e ticks that box on both counts.</p><p></p><p>For instance, in my 4e game I had notes on a slaad encounter written up for quite a while - when the PCs ended up in the Elemental Chaos, I used it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6593603, member: 42582"] I can't speak for you as an individual, but as a generalisation I don't think this is true. For instance, movies whose writers and directors set out to make interesting often end up being more interesting than those where this is not the case. (Avant garde stuff like Andy Warhol's movies are deliberate attempts to upend this, but I don't think they're very applicable models for mainstream RPGing.) Neither of these things has been true in my RPGing experience (which obviously hasn't included you!). For instance, as a GM I've been guilty of running boring sessions (moreso in the past, I hope, than these days). And I've certainly played in some. And I've found that players want interesting stuff. For instance, when the player of the samurai declares that his PC goes swaggering through the village, he is generally quite happy to face a challenge from the local tough. Or when the players in the all-thieves campaign have their PCs attempt a bit of second-story work, they are happy for me, as GM, to introduce some interesting stuff like perhaps a guard to sneak past, or treasure in a cunningly hidden and trapped safe. They generally don't want me just to declares "You check out a few houses but find nothing of interest. It's morning. What do you do?" This goes right back to issues of authorship and the Spartan world. The gameworld is a fiction. It has to be written, by some one, at some time. The sacrifice, or the local tough, or the guard, or the safe "being what is there" is simply a case of that fictional element being written into the gameworld by the GM. As a GM I can either roll on a random table and give the player a 1-in-whatever chance of his/her action declaration resulting in something more interesting than a dead-end corridor; or I can pull out my best stuff. In my case, I think the game is more fun for all concerned if I pull out my best stuff. The majority of action declarations resulting in dead end corridors, pointless swaggering, houses with nothing worth stealing, etc tends to make for boring play. See upthread, where I explained what I mean by "using a module". The short answer, though, is "somewhat". As a GM I read the whole module, find the interesting stuff, make a few notes about it, and then drop it into my game when it seems relevant/interesting. I don't need "alternate routes" planned out, because the sequence of events will take care of itself in play. A system which is relatively robust in terms of challenge levels and in terms of adjusting challenge levels is helpful (eg to allow for changes in PC level) but 4e ticks that box on both counts. For instance, in my 4e game I had notes on a slaad encounter written up for quite a while - when the PCs ended up in the Elemental Chaos, I used it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The Best Thing from 4E
Top