Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6593875" data-attributes="member: 42582"><p>I'm pretty close to [MENTION=996]Tony Vargas[/MENTION] here: playing an RPG is a part of real life, and it is a part of real life that involves playing a game.</p><p></p><p>The <em>fiction</em> that is generated by playing that game is not much real life. But, like other fictions, it can be more or less interesting, more or less engaging. I prefer more rather than less!</p><p></p><p>I'm not sure what you have in mind here.</p><p></p><p>For instance, to go back to an example that has already been discussed in this thread: will the prisoners be sacrificed off-screen, on the basis of the GM's reference to a secret backstory (in this case, a pre-prepared timeline), or not?</p><p></p><p>If you're taking a "natural outgrowth" approach, then presumably that has to be a possibility. But if you're taking a "no boring scenes" approach, then presumably it's not an option (not to say you can't have the PCs come into a room where the prisoners are already dead and the gnolls gloating, but that would have to be a known consequence of some prior scene that the PCs (and hence the players) had been framed into, not just the result of the GM's own extrapolations from the secret timeline).</p><p></p><p>In my 4e game, I placed a town. Given that I was using some material from "Speaker in Dreams", the town had a baron. Given that I had just bought the MM3, and had read all about catoblepas's and their relationship to fate, hubris and the Raven Queen, and has a party full of Raven Queen devotees, I decided that the baron had been visited by a catoblepas as a harbinger of some doom. I also decided that the baron would be attacked by Orcus cultists.</p><p></p><p>So far that's all backstory; none of it is framing anything.</p><p></p><p>Then, the question is: when do these events happen? The day before the PCs arrive, or when they are in the town? The night they spend hanging out with the dwarven elders, or the night they are invited to dine with the baron? It seems to me that the questions answer themselves! Of course the attack of the Orcus cultists is timed to coincide with the return of the catoblepas a year after its first appearance, and of course that happens to be the evening the PCs are invited to dine.</p><p></p><p>That's framing.</p><p></p><p>To make it work, a few other things have to happen. For instance, the PCs have to get their invitation to dine <em>after</em> the backstory has come out, but not very much after, so that <em>the players know that when they accept the invitation, they will probably have to confront the catoblepas</em>. Otherwise, it won't work - let out the backstory too early, and the PCs will make other plans and hence not be around for dinner on the right day; don't let them know about the backstory at all and then they don't see that anything is at stake in accepting the invitation to dinner.</p><p></p><p>If the players, in full knowledge, decline the dinner invitation then of course all bets are off - the next day they learn of the savage massacre in the baron's great hall, when a catoblepas appeared and Orcus cultists attacked. (That's analogous to the players deciding they don't care to rescue the prisoners anymore.)</p><p></p><p>The framing can't be achieved, that I can see, simply by relying upon "natural outgrowth". At least not reliably.</p><p></p><p>If the players play their PCs inconsistently in order to squib on the stakes you have framed them into, then narrativist play won't work. (Some gamist play will break down too - eg the players decide their PCs would rather farm potatoes than raid dungeons.)</p><p></p><p>But that's a social-contract/table problem, not a problem about GMing techniques, it seems to me.</p><p></p><p>But maybe you're not worried about squibbing - see what follows just below:</p><p></p><p>If what you are worried about is that you have <em>misjudged</em>, and hence the scene you framed lacked the interest for the players that you hoped it would have, then in my view absolutely you should let it go. There are any number of ways a creative GM can add in fictional material, motivations, etc to turn the scene into just some low-key bit of transition or plot dump, or to take it in a new direction that <em>will</em> engage the players, etc.</p><p></p><p>If this is repeatedly happening then you have the problem Ron Edwards described, of not being able to frame scenes that are worth anyone's time.</p><p></p><p>To me, that sounds like a failure of communication at campaign start-up: again, a table/social contract issue rather than a methodology issue.</p><p></p><p>I guess if repeated experience reveals that, in fact, with this group, it is in practice not feasible for the GM to continually come up with situations that will be engaging to the players given the PCs they want to play, then a GM assertion of authority over plot becomes a second-best alternative. To me it seems very second-best, however.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6593875, member: 42582"] I'm pretty close to [MENTION=996]Tony Vargas[/MENTION] here: playing an RPG is a part of real life, and it is a part of real life that involves playing a game. The [I]fiction[/I] that is generated by playing that game is not much real life. But, like other fictions, it can be more or less interesting, more or less engaging. I prefer more rather than less! I'm not sure what you have in mind here. For instance, to go back to an example that has already been discussed in this thread: will the prisoners be sacrificed off-screen, on the basis of the GM's reference to a secret backstory (in this case, a pre-prepared timeline), or not? If you're taking a "natural outgrowth" approach, then presumably that has to be a possibility. But if you're taking a "no boring scenes" approach, then presumably it's not an option (not to say you can't have the PCs come into a room where the prisoners are already dead and the gnolls gloating, but that would have to be a known consequence of some prior scene that the PCs (and hence the players) had been framed into, not just the result of the GM's own extrapolations from the secret timeline). In my 4e game, I placed a town. Given that I was using some material from "Speaker in Dreams", the town had a baron. Given that I had just bought the MM3, and had read all about catoblepas's and their relationship to fate, hubris and the Raven Queen, and has a party full of Raven Queen devotees, I decided that the baron had been visited by a catoblepas as a harbinger of some doom. I also decided that the baron would be attacked by Orcus cultists. So far that's all backstory; none of it is framing anything. Then, the question is: when do these events happen? The day before the PCs arrive, or when they are in the town? The night they spend hanging out with the dwarven elders, or the night they are invited to dine with the baron? It seems to me that the questions answer themselves! Of course the attack of the Orcus cultists is timed to coincide with the return of the catoblepas a year after its first appearance, and of course that happens to be the evening the PCs are invited to dine. That's framing. To make it work, a few other things have to happen. For instance, the PCs have to get their invitation to dine [I]after[/I] the backstory has come out, but not very much after, so that [I]the players know that when they accept the invitation, they will probably have to confront the catoblepas[/I]. Otherwise, it won't work - let out the backstory too early, and the PCs will make other plans and hence not be around for dinner on the right day; don't let them know about the backstory at all and then they don't see that anything is at stake in accepting the invitation to dinner. If the players, in full knowledge, decline the dinner invitation then of course all bets are off - the next day they learn of the savage massacre in the baron's great hall, when a catoblepas appeared and Orcus cultists attacked. (That's analogous to the players deciding they don't care to rescue the prisoners anymore.) The framing can't be achieved, that I can see, simply by relying upon "natural outgrowth". At least not reliably. If the players play their PCs inconsistently in order to squib on the stakes you have framed them into, then narrativist play won't work. (Some gamist play will break down too - eg the players decide their PCs would rather farm potatoes than raid dungeons.) But that's a social-contract/table problem, not a problem about GMing techniques, it seems to me. But maybe you're not worried about squibbing - see what follows just below: If what you are worried about is that you have [I]misjudged[/I], and hence the scene you framed lacked the interest for the players that you hoped it would have, then in my view absolutely you should let it go. There are any number of ways a creative GM can add in fictional material, motivations, etc to turn the scene into just some low-key bit of transition or plot dump, or to take it in a new direction that [I]will[/I] engage the players, etc. If this is repeatedly happening then you have the problem Ron Edwards described, of not being able to frame scenes that are worth anyone's time. To me, that sounds like a failure of communication at campaign start-up: again, a table/social contract issue rather than a methodology issue. I guess if repeated experience reveals that, in fact, with this group, it is in practice not feasible for the GM to continually come up with situations that will be engaging to the players given the PCs they want to play, then a GM assertion of authority over plot becomes a second-best alternative. To me it seems very second-best, however. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The Best Thing from 4E
Top