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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="TheFindus" data-source="post: 6594193" data-attributes="member: 75791"><p>I can see that some people might have a problem with the believability of the situation. But that has nothing to do with freeze-framing in itself. JamesonCourage posted a freeze-frame with a beggar-girl upthread that is completely believable. So if your quarrel is with the believability of a certain scene, I agree with you. But this has nothing to do with the freeze-framing in general.</p><p>That said - and this being a thread about how wonderful 4E is - 4E offers a time-keeping mechanism without having to count rounds or hours and is based on what the PCs can actually do/where there strengths and weaknesses are: the skill challenge. And this is all about the stakes as well: if the players know that time is an issue, the skill challenge can be about that. If they do not know, the skill challenge can be about finding out about the true nature of the problem: time (followed up by another skill challenge about how fast they really are). Or a quest (for which 4E has explicit rules as well). Which is good for the gamers out there, too, since two skill challenges (plus a quest) mean more XP. Hurrah!</p><p>Anyways: freeze-frames need to be believable, of course.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 6594193, member: 75791"] I can see that some people might have a problem with the believability of the situation. But that has nothing to do with freeze-framing in itself. JamesonCourage posted a freeze-frame with a beggar-girl upthread that is completely believable. So if your quarrel is with the believability of a certain scene, I agree with you. But this has nothing to do with the freeze-framing in general. That said - and this being a thread about how wonderful 4E is - 4E offers a time-keeping mechanism without having to count rounds or hours and is based on what the PCs can actually do/where there strengths and weaknesses are: the skill challenge. And this is all about the stakes as well: if the players know that time is an issue, the skill challenge can be about that. If they do not know, the skill challenge can be about finding out about the true nature of the problem: time (followed up by another skill challenge about how fast they really are). Or a quest (for which 4E has explicit rules as well). Which is good for the gamers out there, too, since two skill challenges (plus a quest) mean more XP. Hurrah! Anyways: freeze-frames need to be believable, of course. [/QUOTE]
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