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<blockquote data-quote="Balesir" data-source="post: 6594578" data-attributes="member: 27160"><p>On a couple of levels this puzzles me.</p><p></p><p>1) I can't easily see what possible "skill challenge" might lead to the PCs coincidentally turning up at the city gate as a chance revelation of a situation of which they had no inkling played out. How would they possibly set about contriving that within the fiction? They are being taken to come accross the scene by happenstance, not by some conscious decision of their own, or even by some design of another (although that might be an intriguing possibility!)</p><p></p><p>2) How does "agency" enter into it? In the sense that the players have the freedom to act, that is true in either case (they can remain in ignorance and go about their business or they can choose what to do about the revealed weapons and the fleeing driver). But if we are talking about "agency" in the sense of "freedom to act so as to either precipitate this specific encounter or avoid it" then they have none, either way. "Freedom to act" on something of which you are completely unaware is utterly nonsensical - you lack the capacity to act because part of such capacity is some possibility of incentive, which requires knowledge.</p><p></p><p>As to the incorporation of "rumours" - how is it any different to decide that, by happenstance, the PCs come accross rumours than it is to decide that they come accross the "accidental discovery" event playing out?</p></blockquote><p></p>
[QUOTE="Balesir, post: 6594578, member: 27160"] On a couple of levels this puzzles me. 1) I can't easily see what possible "skill challenge" might lead to the PCs coincidentally turning up at the city gate as a chance revelation of a situation of which they had no inkling played out. How would they possibly set about contriving that within the fiction? They are being taken to come accross the scene by happenstance, not by some conscious decision of their own, or even by some design of another (although that might be an intriguing possibility!) 2) How does "agency" enter into it? In the sense that the players have the freedom to act, that is true in either case (they can remain in ignorance and go about their business or they can choose what to do about the revealed weapons and the fleeing driver). But if we are talking about "agency" in the sense of "freedom to act so as to either precipitate this specific encounter or avoid it" then they have none, either way. "Freedom to act" on something of which you are completely unaware is utterly nonsensical - you lack the capacity to act because part of such capacity is some possibility of incentive, which requires knowledge. As to the incorporation of "rumours" - how is it any different to decide that, by happenstance, the PCs come accross rumours than it is to decide that they come accross the "accidental discovery" event playing out? [/QUOTE]
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