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<blockquote data-quote="Balesir" data-source="post: 6594858" data-attributes="member: 27160"><p>I thought the meaning of "meaningful" in the context was pretty clear. "informed" covers a rather small part of what it means, and is almost completely useless as a replacement term. "Meaningful" in the context also covers "of interest to the player", "of (imagined) emotional meaning to the character" and "pertinent to the focus of play so far established". We could, of course, write out all that stuff (or however we might wish to phrase it - I'm sure others could do it better than me) every time we wanted to talk about such decisions, but that would tedious both to type and to read. Hence the need for "jargon".</p><p></p><p></p><p>OK, then stick with the bald situation as originally described. Just because there is "poor GMing" does not in any way imply that there are not several possible ways to do "good GMing". Your implied premise that the existence of "poor GMing" would imply the existence of only one method of "good GMing" is not true, thus your argument fails.</p><p></p><p></p><p>What I read was that you define this:</p><p></p><p>...as railroading, because:</p><p></p><p></p><p>At first I was puzzled as to what "the actions" referred to, but it seems to be essentially "anything you decide it to be". Actions the players have their characters make in ignorance count:</p><p></p><p>...but actions the NPCs might make don't:</p><p></p><p>Given this, it looks like the scene must be framed according to the aesthetic you have set out or it is "railroading". That is what I would call, as you put it, a "dick move".</p></blockquote><p></p>
[QUOTE="Balesir, post: 6594858, member: 27160"] I thought the meaning of "meaningful" in the context was pretty clear. "informed" covers a rather small part of what it means, and is almost completely useless as a replacement term. "Meaningful" in the context also covers "of interest to the player", "of (imagined) emotional meaning to the character" and "pertinent to the focus of play so far established". We could, of course, write out all that stuff (or however we might wish to phrase it - I'm sure others could do it better than me) every time we wanted to talk about such decisions, but that would tedious both to type and to read. Hence the need for "jargon". OK, then stick with the bald situation as originally described. Just because there is "poor GMing" does not in any way imply that there are not several possible ways to do "good GMing". Your implied premise that the existence of "poor GMing" would imply the existence of only one method of "good GMing" is not true, thus your argument fails. What I read was that you define this: ...as railroading, because: At first I was puzzled as to what "the actions" referred to, but it seems to be essentially "anything you decide it to be". Actions the players have their characters make in ignorance count: ...but actions the NPCs might make don't: Given this, it looks like the scene must be framed according to the aesthetic you have set out or it is "railroading". That is what I would call, as you put it, a "dick move". [/QUOTE]
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