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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="Manbearcat" data-source="post: 6594973" data-attributes="member: 6696971"><p>This is a good post. I think one of the problems we're suffering from is that subjective issues around verisimilitude are being run together with disagreements on the inevitability/potency of cognitive bias with issues of player agency (which are being conflated with character agency/stance on a few occasions) with procedures for generating content into the fiction. Oh and the place of the "off screen" in the game. Oh and whether the GM should be pushing play toward thematic conflict, filling PC's lives with adventure, or just as likely (if not moreso) to introduce mundane material material into the fiction and therefore mandate <em>n </em>% of table time (with perhaps <em>n </em>being upwards of 33 - 50 %?) be spent on them (rather than transitioning right past them or not including them in the first place!). </p><p></p><p></p><p></p><p>While I don't agree (at all...in any way...because there are a lot of competing priorities and a lot more nuance to it than that...including the cognitive bias issue), my suspicion is that the contention is something like one of the two:</p><p></p><p>1) If you hand a guy a gun with a single bullet in one of the six chambers, play Russian Roulette with him and he ends up blowing his head off, you may be culpable of negligent homicide.</p><p></p><p>2) If you willfully shoot a guy with a gun you're culpable of murder in the 1st (or 2nd).</p><p></p><p>Or something like the guy that plays Russian Roulette didn't commit suicide per se, while the guy who put a gun with a live bullet in the chamber and willfully pulled the trigger did.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6594973, member: 6696971"] This is a good post. I think one of the problems we're suffering from is that subjective issues around verisimilitude are being run together with disagreements on the inevitability/potency of cognitive bias with issues of player agency (which are being conflated with character agency/stance on a few occasions) with procedures for generating content into the fiction. Oh and the place of the "off screen" in the game. Oh and whether the GM should be pushing play toward thematic conflict, filling PC's lives with adventure, or just as likely (if not moreso) to introduce mundane material material into the fiction and therefore mandate [I]n [/I]% of table time (with perhaps [I]n [/I]being upwards of 33 - 50 %?) be spent on them (rather than transitioning right past them or not including them in the first place!). While I don't agree (at all...in any way...because there are a lot of competing priorities and a lot more nuance to it than that...including the cognitive bias issue), my suspicion is that the contention is something like one of the two: 1) If you hand a guy a gun with a single bullet in one of the six chambers, play Russian Roulette with him and he ends up blowing his head off, you may be culpable of negligent homicide. 2) If you willfully shoot a guy with a gun you're culpable of murder in the 1st (or 2nd). Or something like the guy that plays Russian Roulette didn't commit suicide per se, while the guy who put a gun with a live bullet in the chamber and willfully pulled the trigger did. [/QUOTE]
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The Best Thing from 4E
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