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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="Bluenose" data-source="post: 6595152" data-attributes="member: 49017"><p>It isn't necessary. For me it quite often depends on what the players are thinking/talking about. If handling the problem is what they're concerned with, then I'm not going to make them turn up too late to do that; the thing that they're interested in is the resolution of the situation, and I'm not going to resolve that without their input. If they're more worried about the trip, then I might well roll some dice between the NPCs to see how long they have; however in this case it's the journey that matters and the time taken for it is the thing they're interested in, and I'll make that journey the focus of the session while resolving the situation will be less important. If they're wondering what will happen if they aren't present; that's the time I'm most likely to roll dice to resolve what happens between the NPCs and how long it takes, and sometimes that means I'll present the players with a situation where they're too late to make a difference to the resolution of a situation but have to handle the aftermath.</p><p></p><p></p><p></p><p>Probably it would be done "on the fly" without any advance preparation, though if I know something is going to happen without the PCs present then I might play it out quickly beforehand. It's not likely to involve a table, more something along the lines of a 4e skill challenge or a Heroquest contest or extended contest, which doesn't take more than a minute or two even with no preparation if you know what each party has by way of resources.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6595152, member: 49017"] It isn't necessary. For me it quite often depends on what the players are thinking/talking about. If handling the problem is what they're concerned with, then I'm not going to make them turn up too late to do that; the thing that they're interested in is the resolution of the situation, and I'm not going to resolve that without their input. If they're more worried about the trip, then I might well roll some dice between the NPCs to see how long they have; however in this case it's the journey that matters and the time taken for it is the thing they're interested in, and I'll make that journey the focus of the session while resolving the situation will be less important. If they're wondering what will happen if they aren't present; that's the time I'm most likely to roll dice to resolve what happens between the NPCs and how long it takes, and sometimes that means I'll present the players with a situation where they're too late to make a difference to the resolution of a situation but have to handle the aftermath. Probably it would be done "on the fly" without any advance preparation, though if I know something is going to happen without the PCs present then I might play it out quickly beforehand. It's not likely to involve a table, more something along the lines of a 4e skill challenge or a Heroquest contest or extended contest, which doesn't take more than a minute or two even with no preparation if you know what each party has by way of resources. [/QUOTE]
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