Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6595501" data-attributes="member: 82106"><p>But this is the very quixotic definition of which I speak. 'FORCE' IMHO consists in the DM using his innate authority in such a way as to achieve his own ends regardless of what the players are trying to do. The quintessential expression being 'rocks fall, you die', the DM wants your character dead, no narrative is offered which is world-coherent at all, no avoidance is possible, the DM simply achieves his aim, the character is dead (presumably the player doesn't desire this end, if he did then the question of force is moot). </p><p></p><p>Your definition OTOH literally has no meaning except within your own highly niche style of play. The ENTIRETY of the way we play D&D at my table is by your definition 'DM Force', yet the players are entirely directing the course of the story! Can you see how your definition, useful as it might possibly be to you in discussing qualities of your own agenda, is utterly dysfunctional in any other context! You literally CANNOT debate RP agendas with anyone except other 'naturalists'! </p><p></p><p>OTOH our definition works for everyone and still has considerable meaning within your style of play. The question is begged, which definition is better?</p><p></p><p></p><p></p><p>I disagree, there's no set 'plausibility budget' or amount of plausibility which MUST exist. Games can be entirely implausible and work perfectly well. For instance nobody would for an instant doubt that every single game of CoC ever run has a vastly implausible plotline in which the PCs, all reporters, detectives, etc just happen to come together and be exposed to the most well-hidden secrets in creation, not once, but time and time again! </p><p></p><p>Even sticking to D&D I don't find any real need for the type of plausibility you suggest. I'd suggest that there should instead be a certain amount of 'narrative integrity'. That is NPCs (and PCs if you want the game to really work well) should act in accordance with their nature, goals, and limitations. The events which transpire should fit together in some sort of causal framework, or at least not mutually contradict (this point was made in the map discussion much earlier by [MENTION=42582]pemerton[/MENTION]). Even narrative integrity might be superseded by other considerations in rare situations (maybe a retcon, or some sort of 'breakdown of reality' scenario, a hallucination, trip to the Far Realm, time travel, etc).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6595501, member: 82106"] But this is the very quixotic definition of which I speak. 'FORCE' IMHO consists in the DM using his innate authority in such a way as to achieve his own ends regardless of what the players are trying to do. The quintessential expression being 'rocks fall, you die', the DM wants your character dead, no narrative is offered which is world-coherent at all, no avoidance is possible, the DM simply achieves his aim, the character is dead (presumably the player doesn't desire this end, if he did then the question of force is moot). Your definition OTOH literally has no meaning except within your own highly niche style of play. The ENTIRETY of the way we play D&D at my table is by your definition 'DM Force', yet the players are entirely directing the course of the story! Can you see how your definition, useful as it might possibly be to you in discussing qualities of your own agenda, is utterly dysfunctional in any other context! You literally CANNOT debate RP agendas with anyone except other 'naturalists'! OTOH our definition works for everyone and still has considerable meaning within your style of play. The question is begged, which definition is better? I disagree, there's no set 'plausibility budget' or amount of plausibility which MUST exist. Games can be entirely implausible and work perfectly well. For instance nobody would for an instant doubt that every single game of CoC ever run has a vastly implausible plotline in which the PCs, all reporters, detectives, etc just happen to come together and be exposed to the most well-hidden secrets in creation, not once, but time and time again! Even sticking to D&D I don't find any real need for the type of plausibility you suggest. I'd suggest that there should instead be a certain amount of 'narrative integrity'. That is NPCs (and PCs if you want the game to really work well) should act in accordance with their nature, goals, and limitations. The events which transpire should fit together in some sort of causal framework, or at least not mutually contradict (this point was made in the map discussion much earlier by [MENTION=42582]pemerton[/MENTION]). Even narrative integrity might be superseded by other considerations in rare situations (maybe a retcon, or some sort of 'breakdown of reality' scenario, a hallucination, trip to the Far Realm, time travel, etc). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
Top