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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="Manbearcat" data-source="post: 6605676" data-attributes="member: 6696971"><p>Pile O' Quoted Posts!</p><p></p><p>I just thought there was something interesting to talk about here regarding long time and/or exclusive GMs. There are a few unfortunate things that happen as a result of this. The trivially obvious one is players who might otherwise want to try their hand in GMing become completely intimidated that they won't be able to run a game as well as the long-time GM that has been running games for them. And so they don't even try. This is one reason why long-time GMs don't get to play much.</p><p></p><p>However, there is another interesting reason. I've GMed for several long-time GMs who have also gotten to play now and again. They come to my table and immediately want to defer because they have an opportunity to play. And I don't care much to play so good for us all I guess.</p><p></p><p>What is interesting though is what had happened a few times in the past where a few of the very good GMs I run games for (of which I've witnessed their craft first-hand and can attest to their skill...so it isn't an intimidation thing) wanted to switch out and run games for the group but won't because they won't run a game for me! This is because I've basically exclusively GMed for 31 years. The hypothesis is that because of this, I have sort of programmed my mental framework to only be interested in inhabiting, and thus advocating for, multiple, disparate fronts/individuals/forces while gaming. Hence, I wouldn't be capable of maintaining interest in advocating for a singular player character for any length of time so they would be incapable of making a fun game for me. They may explain it differently, but this is my take on, in effect, what they've said. </p><p></p><p>Like I have some kind of GM personality disorder <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Anyone ever get that?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6605676, member: 6696971"] Pile O' Quoted Posts! I just thought there was something interesting to talk about here regarding long time and/or exclusive GMs. There are a few unfortunate things that happen as a result of this. The trivially obvious one is players who might otherwise want to try their hand in GMing become completely intimidated that they won't be able to run a game as well as the long-time GM that has been running games for them. And so they don't even try. This is one reason why long-time GMs don't get to play much. However, there is another interesting reason. I've GMed for several long-time GMs who have also gotten to play now and again. They come to my table and immediately want to defer because they have an opportunity to play. And I don't care much to play so good for us all I guess. What is interesting though is what had happened a few times in the past where a few of the very good GMs I run games for (of which I've witnessed their craft first-hand and can attest to their skill...so it isn't an intimidation thing) wanted to switch out and run games for the group but won't because they won't run a game for me! This is because I've basically exclusively GMed for 31 years. The hypothesis is that because of this, I have sort of programmed my mental framework to only be interested in inhabiting, and thus advocating for, multiple, disparate fronts/individuals/forces while gaming. Hence, I wouldn't be capable of maintaining interest in advocating for a singular player character for any length of time so they would be incapable of making a fun game for me. They may explain it differently, but this is my take on, in effect, what they've said. Like I have some kind of GM personality disorder ;) Anyone ever get that? [/QUOTE]
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